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  #1  
Old Dec 28 2016, 06:02 PM
StoneFace StoneFace is offline
 
Join Date: Jun 12 2010
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Quote:
Originally Posted by earlgray View Post
Although I'm not sure I want to have to find a place on a farm to physically place a port, I totally agree with the rest of this.


When ships were first mentioned, I kept one farm cleared waiting....

and the result.....

http://apps.facebook.com/farmtown/pl...8992&farm_ix=28

still have room for future additions to Cargo ships.... and I expect some to be FC items.

.

Last edited by StoneFace; Dec 28 2016 at 06:34 PM.
  #2  
Old Dec 28 2016, 06:15 PM
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Taz D Taz D is offline
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Location: Ace, Tx
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Quote:
Originally Posted by StoneFace View Post
When ships were first mentioned, I kept one farm cleared waiting....

and the result.....

https://apps.facebook.com/farmtown/?...=0&fb_bmpos=_0

still have room for future additions to Cargo ships.... and I expect some to be FC items.

.
Hi StoneFace,
The link you provided is the generic link. It will not take people to your farm.
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Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.
  #3  
Old Dec 28 2016, 06:35 PM
StoneFace StoneFace is offline
 
Join Date: Jun 12 2010
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Quote:
Originally Posted by Taz D View Post
Hi StoneFace,
The link you provided is the generic link. It will not take people to your farm.
oops

Thanks Taz

here is the proper one

http://apps.facebook.com/farmtown/pl...992&farm_ix=28


.

Last edited by Taz D; Dec 28 2016 at 06:59 PM. Reason: correcting link
  #4  
Old Dec 28 2016, 06:23 PM
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Farmer_Susan Farmer_Susan is offline
 
Join Date: Jul 27 2009
Location: Atlanta, GA
Posts: 935
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Quote:
Originally Posted by StoneFace View Post
When ships were first mentioned, I kept one farm cleared waiting....

and the result.....

https://apps.facebook.com/farmtown/?...=0&fb_bmpos=_0

still have room for future additions to Cargo ships.... and I expect some to be FC items.

.
Your URL took me to my farm but I used the ones at the bottom and found the right one. Nice!
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  #5  
Old Dec 26 2016, 11:33 AM
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Farmer_Susan Farmer_Susan is offline
 
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Love the new revisions.

New suggestion: Instead of not being able to start preparing the next ship for 24 hours, could we have a "Farmtown Day" of 20 hours? I'd like to be able to wake up each morning knowing I can start a new ship, and the 24 hour thing makes it harder. I know there's been a glitch that's had us have to wait 26 hours instead of 24, but even though I started my first ship around 7am, with adding 26 hours each time, I now can't start the next ship until around 11am, which is hard for lots of reasons.
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  • Little Country Village
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  • ♫ By the Sea ♫
  • Log Jam
  • Farmer's Market
  • Winter Wonderland
  • ♫ Oh Give Me a Home . . .
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  #6  
Old Dec 26 2016, 12:11 PM
L.A.Bob L.A.Bob is offline
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Join Date: Jun 16 2012
Location: Ohio
Posts: 104
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I checked my Tool box and Seaport icon and there was nothing to indicate that a ship was there. I opened the Seaport and found a neighbors ship. I clicked it several times and it moved on without any problem. Just commenting on there being no red circle with a number in it showing before I went in to send the ship on.
  #7  
Old Dec 26 2016, 03:16 PM
Rugged Barbie Rugged Barbie is offline
 
Join Date: Mar 25 2012
Posts: 234
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I got a ship just now and it took 51 clicks to fill it up and send it on it's way.
Maybe too many clicks to do the job? Just thinking and as a suggestion, 1 click per container may be sufficient.
I like the ships but I feel that most of us would like to get something for clicking on a neighbor's ship containers as we do for boosting a train. If we didn't get anything for boosting the trains, I doubt they would have become a viable tool.
They (the ships) are not an inconvenience to me at all.
The Rugged One
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  #8  
Old Dec 26 2016, 03:43 PM
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al_bundy al_bundy is offline
 
Join Date: Mar 09 2010
Location: Australia
Posts: 1,181
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the ship feature is great but one thing it needs is a Auto Prepair Feature

as for many players logging on every hour to prepair the next container is to time consuming and many players work so can noot log on to do it so the feature may well become a unpopular and unused feature of the game.

some options could be

extend the 24hr limit to 48hrs or so

or have a tool that does it for the player
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  #9  
Old Dec 26 2016, 03:57 PM
Tom C Tom C is offline
 
Join Date: Jun 30 2009
Posts: 220
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I have sent several ships on and have not had to click more than 10 times to do so. I watched and one click loads one container.

The 12 hour feature and then you can move you ship on is a good one except some people like my self work 12 hour shifts on the weekend, so you might click to move the ship on and then 30 minutes later i am home and could load your ship but you left. Just something for people to think about.
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  #10  
Old Dec 26 2016, 04:19 PM
JuliaK JuliaK is offline
 
Join Date: Jul 29 2009
Location: Shorewell Park Tasmania
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I gather that the devs are working behind the scenes... when I came on this morning I had the number 12 in my seaport manager notification but not 1 ship in port... now I have the no 6 and everytime I click on it I get a Error Saving Data. Error XLINK have have to restart my game,
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