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  #101  
Old Jun 14 2018, 07:58 PM
Aussie Rae Aussie Rae is offline
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Originally Posted by bluehair View Post
are trains counted as workable facilities?
you are brilliant!! I didn't think of that and was scratching my head trying to find those extra 5 facilities... as I have 2 farms each having 268 facilities and 5 trains on them.... and the Show Names/Facilities is telling me I have 273 on both those farms.... now I can stop trying to search for possible duplicated facilities.... LOL thanks bluehair.....
  #102  
Old Jun 14 2018, 08:03 PM
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Taz D Taz D is offline
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Quote:
Originally Posted by Aussie Rae View Post
you are brilliant!! I didn't think of that and was scratching my head trying to find those extra 5 facilities... as I have 2 farms each having 268 facilities and 5 trains on them.... and the Show Names/Facilities is telling me I have 273 on both those farms.... now I can stop trying to search for possible duplicated facilities.... LOL thanks bluehair.....
Hi Aussie Rae,
You might want to wait until they fix that on Monday (US time) hopefully before trying to figure out what the extra are.
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  #103  
Old Jun 14 2018, 09:30 PM
Aussie Rae Aussie Rae is offline
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Originally Posted by Taz D View Post
Hi Aussie Rae,
You might want to wait until they fix that on Monday (US time) hopefully before trying to figure out what the extra are.
thinking this is the reason as all my other farms have the correct numbers showing, its only those 2 that have the 5 trains on each that have the extra 5 showing in the total numbers of facilities...
  #104  
Old Jun 15 2018, 07:21 AM
earlgray earlgray is offline
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Quote:
Originally Posted by Aussie Rae View Post
you are brilliant!! I didn't think of that and was scratching my head trying to find those extra 5 facilities... as I have 2 farms each having 268 facilities and 5 trains on them.... and the Show Names/Facilities is telling me I have 273 on both those farms.... now I can stop trying to search for possible duplicated facilities.... LOL thanks bluehair.....
Brilliant indeed. And apparently they're also counting ships as non-workable facilities; I was trying to figure out how I could have a facility that I could neither see nor that showed up under the facilities manager!
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  #105  
Old Jun 15 2018, 02:10 PM
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marymarcel marymarcel is offline
 
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Hi all

From Raul notes for the New Release:

Post-Release Info - June 15th, 2:30PM


- We just released again all the changes and bug fixes from the earlier June 12th 10:10PM release, our developer was able to take care of the last issue remotely, and this time all harvesters are showing up in your toolbox.

Known Issues:

- Some of the 'Show Facility Info' numbers are not correct
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  #106  
Old Jun 15 2018, 02:31 PM
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bruhelmboldt bruhelmboldt is offline
 
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'>our developer was able to take care of the last issue remotely'

Love this! Dedication to the job. On holiday, but still working out the bugs. Kudos to him/her, and to this whole team!!

And thanks for the new facilities, too! Very Kewl !!

Last edited by bruhelmboldt; Jun 16 2018 at 02:59 AM.
  #107  
Old Jun 16 2018, 02:40 AM
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beverduster beverduster is offline
 
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thanks raul for the new facilities
  #108  
Old Jun 16 2018, 03:06 AM
mareface mareface is offline
 
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HOORAY - thank you - now we need oil pump upgrades - cannot even post facs to be worked without running out of crude oil within 2 or 3 responses. Since June of 2009, never had issues til the last few months.
  #109  
Old Jun 16 2018, 07:00 AM
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Tiger Laybourne Tiger Laybourne is offline
 
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For those that haven't seen it yet. UPDATE >>

Post-Release Info - June 16th, 3:20AM

- Released 5 facilities.
  #110  
Old Jun 16 2018, 11:10 AM
frostyvb56 frostyvb56 is offline
 
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Thanks for another great update

Hopefruloly one day a way to make coins will become available.
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