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  #171  
Old Jan 20 2013, 11:29 PM
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calnorm calnorm is offline
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i find the tools practically obsolete by the time they come out - i think they need to at least double or triple in size to be useful and keep up with the speed of farm expansions.

the 'hide' option is really useful.

the bonus's don't seem to be much of an incentive for people to work the markets and i think they should apply to neighbours too. some people will not use the markets for 'any' reason (don't blame them either) and i think neighbours would actually appreciate the bonus's more.

the bonus box should start flashing once each farms work is complete. that way farmers don't have to keep checking it or the farms for more work *and* there's less likely a chance they'll forget to collect their bonus.

bonus's could also be used to 'finally' get a fair ranking system in place. if others could see how many bonus's or what percentage of bonus's a worker collects it will give them a good idea of how reliable that worker is. a LOT of forethought would have to be put into this and allowances made for time-outs etc. but it would certainly start sorting the chaff from the wheat.
  #172  
Old Jan 21 2013, 02:10 AM
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Gregh Gregh is offline
 
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Quote:
Originally Posted by calnorm View Post
bonus's could also be used to 'finally' get a fair ranking system in place. if others could see how many bonus's or what percentage of bonus's a worker collects it will give them a good idea of how reliable that worker is. a LOT of forethought would have to be put into this and allowances made for time-outs etc. but it would certainly start sorting the chaff from the wheat.
Actually I'd like it to work the other way - rank the employer by how many workers complete their farms. Start weeding out those whose farms are practically impossible to finish!
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  #173  
Old Jan 21 2013, 06:56 AM
docmm6 docmm6 is offline
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Just filled my facilities and clients. All are at 100%. The problem is with my diversification rank. With 100 % filled, checked 3 times, my rank is 29030 but my best is 29156. How is this possible when none are in storage and I have facilities in all farms, utilization showing?
  #174  
Old Jan 21 2013, 08:33 AM
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MIRIAM DEL VALLE MIRIAM DEL VALLE is offline
 
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present in support a claim, the multiple green fertilizer, buy it, I have it in storage, but not in the box manager. per hour that is the problem I have, and when I fertilize, like before, one by one, and if the fertilizer bag and I want to use, I only fertilizes where I am
Thanks in advance, is to fix it, kisses
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Last edited by MIRIAM DEL VALLE; Jan 21 2013 at 08:35 AM. Reason: fertilizer
  #175  
Old Jan 21 2013, 08:49 AM
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MissGwenD MissGwenD is offline
 
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Default Animal Bldg Production

When I 'show facility details' on an animal building, if I haven't harvested yet, I'm told I can start a batch. A batch of what? A fully stocked animal building? Animal product? I of course selected to start a batch in a wool shed and in 48 hrs I guess I'll find out, but it would be nice to know what I'm producing. I noted that by starting a batch, I no longer can harvest the shed and I spent 250,000 coins. If I'm getting a fully stocked animal building, no problem, but if all I get is another shed, what's the purpose?
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  #176  
Old Jan 21 2013, 08:54 AM
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marymarcel marymarcel is offline
 
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Quote:
Originally Posted by MIRIAM DEL VALLE View Post
present in support a claim, the multiple green fertilizer, buy it, I have it in storage, but not in the box manager. per hour that is the problem I have, and when I fertilize, like before, one by one, and if the fertilizer bag and I want to use, I only fertilizes where I am
Thanks in advance, is to fix it, kisses


Hi, some hours ago Raul made a post release informing about known issues, one of them refers to your problem with the Green Manure Spreader. They are working on it and hopefully it will be fixed soon.
  #177  
Old Jan 21 2013, 09:57 AM
cbeckner80 cbeckner80 is offline
 
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Quote:
Originally Posted by JohnAlbertini View Post
Once again extreme disappointment!

You keep adding expansions, facilities and tools that require FC but give us LONG-TIME players NOTHING as a reward.

I have 45+ million XP. When will they be worth SOMETHING? I'm not asking for a handout just earned rewards. I EARNED those XP and they are worthless!

Every three updates 25 levels use less than 1/2 the XP I have earned since the last level increase so I get further and further ahead and still have more and more worthless XP.

PLEASE give us something EVERY update. 35 Levels/FC would at least let us buy ONE something. Why must we wait three month to get 25 FC that won't even but a single facility? 100 FC a YEAR buys only THREE items when you will have created 30 or more.

PLEASE recognize and reward those of us who are WAY beyong maxed out now. PLEASE!
Maybe just make them cheaper!!!!
  #178  
Old Jan 21 2013, 10:26 AM
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Taz D Taz D is offline
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Quote:
Originally Posted by MissGwenD View Post
When I 'show facility details' on an animal building, if I haven't harvested yet, I'm told I can start a batch. A batch of what? A fully stocked animal building? Animal product? I of course selected to start a batch in a wool shed and in 48 hrs I guess I'll find out, but it would be nice to know what I'm producing. I noted that by starting a batch, I no longer can harvest the shed and I spent 250,000 coins. If I'm getting a fully stocked animal building, no problem, but if all I get is another shed, what's the purpose?
It is a known glitch and that option should not even be there. They are aware of it and working on fixing it. And you may see that it is taking coins when you start a batch, but it is not actually deducting the coins from your total.
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  #179  
Old Jan 21 2013, 12:39 PM
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Oh goodness.. this update is really great.. but they must be doing some tweaking.. omg it is soooo slow......................
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  #180  
Old Jan 21 2013, 02:39 PM
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SeaJay SeaJay is offline
 
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Please, please, please, Raul!! Don't let another update/upgrade happen without the inclusion of the ability to hide trees and flowers by name. What took me the better part of two days to weed out smaller trees hidden behind bigger ones on 1 farm would have only taken about 10 minutes with this REALLY needful function. Please, please, please!! I'm begging you!!
Hiding doesn't work because you end up hiding some of the ones you want to move or delete and it's REALLY a slow process. Then you have to do it all over again when you accidentally hide one you wanted to delete. Storing all and re-laying them has SERIOUS time and space constraints. You can only add so much to your storage. It was an absolute crying mess I had to deal with just to make 1 farm neat and tidy and uncluttered.
I would have been such a happy farmer to be able to hide all the big trees and weed those little suckers right out!!!
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