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  #1  
Old Feb 07 2017, 06:42 AM
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marymarcel marymarcel is offline
 
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Hi all

Raul has posted the following message in the New Release thread:

***Info Needed***:

- For those users experiencing issues unloading ships, for ex:. going to the Seaport Manager, opening the ship, clicking the Unload button, and after that when you open the Seaport Manager again that same ship is ready to unload again, if you are willing to cooperate to resolve this issue, once you have experienced it, please send me a PM (forum private message) and stop doing anything with the ships until I can take a look at your ships.
  #2  
Old Feb 07 2017, 10:45 AM
WillowTreeFarm WillowTreeFarm is offline
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Just want to report that all of my tabs are working now. Thank you Raul and moderators, you all rock!
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  #3  
Old Feb 07 2017, 12:27 PM
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Farmer_Susan Farmer_Susan is offline
 
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Quote:
Originally Posted by WillowTreeFarm View Post
Just want to report that all of my tabs are working now. Thank you Raul and moderators, you all rock!
Yep. Same here. Thanks.
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  #4  
Old Feb 07 2017, 06:45 PM
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Tiger Tiger is offline
 
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Hi Everyone Latest update from Rauls notes as follows >>

Post-Release Updates - February 7th, 7:15PM

- There have been several issues since the past release last Friday when using the My Ships tab in the Seaport Manager, this caused some Unload and Dispatch operations to not work as expected, and some ships that were in the preparation phase suddenly become empty and ready to be prepared again, we think we now finally found the culprint and just released a fix for this. If you experience any of those issues again, please report it on this thread.

Notice that for the fix to take place you need to reload the game.
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  #5  
Old Feb 07 2017, 09:31 PM
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beverduster beverduster is offline
 
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t y ms tiger lady 4 the update
  #6  
Old Feb 08 2017, 09:35 AM
Grampa Jim Grampa Jim is offline
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Default ship bug

third time this morning almost lost container fill except now I check after container startes loading at 2%. Have restarted several times to luck. thanks
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  #7  
Old Feb 08 2017, 09:59 AM
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Quote:
Originally Posted by Grampa Jim View Post
third time this morning almost lost container fill except now I check after container startes loading at 2%. Have restarted several times to luck. thanks
Hi Grampa Jim,

Not sure what you are saying here. Are you saying you prepared a container but when you checked later it hadn't started? How many container have you prepared on that ship?

Can you please supply your link to your farm and let us know which ship you are trying to prepare.
Instructions, if you need them can be found........
http://www.slashkey.com/forum/showthread.php?t=590390
When you have done that please provide the link in your post.
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  #8  
Old Feb 08 2017, 12:47 PM
Grampa Jim Grampa Jim is offline
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Default Bug report

Tiger, what I was saying was first thing this morning I filled my yellow ship first container then processing. When I got back the info for that container was gone. Refilled again (45 min)but this time I watched it to insure it would process. It did then went to second contained and started to process it when everything disappeared. Reloaded that container but made sure it processed. Just doing what the info on forum said to do if that happened. The bug is in my program or farmtown per Raul. My farm is already linked.272422134 Thanks
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  #9  
Old Feb 08 2017, 12:53 PM
corogirl corogirl is offline
 
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I unticked the enable ships as soon as this feature was released. Ships are still coming to my port in great numbers and I have checked with neighbours sending them and they have added my farm as a port within the last day or two. It is a real pain to enable them to send them on, then unenable again. What is the point of this feature if it's not working?
  #10  
Old Feb 08 2017, 01:01 PM
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Tiger Tiger is offline
 
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Quote:
Originally Posted by corogirl View Post
I unticked the enable ships as soon as this feature was released. Ships are still coming to my port in great numbers and I have checked with neighbours sending them and they have added my farm as a port within the last day or two. It is a real pain to enable them to send them on, then unenable again. What is the point of this feature if it's not working?
Hi corogirl,

That issue is still being worked on and due to be fixed sometime this week. See Raul's notes on this in his post, first post, first page of this thread. Any updates will be posted there.
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