#21
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A suggestion and I thank you in advance for your consideration.
Could the footprint in the co-op quests be increased from 4 across to 5 across. Less scrolling. 6 across would be even better. Have a lovely day y'all! Serenity Dilsworth AKA Owl MerryMeet Farms https://apps.slashkey.com/farmtown/
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Thanks so much! Serenity Dilsworth of MerryMeet Farms https://apps.slashkey.com/farmtown/p..._id=1370574010 Last edited by Taz D; Nov 08 2024 at 09:46 PM. |
#22
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Facility Chains Manager
Hello not ALL of us have thousands of dollars to play the game and purchase two of the FT$ facilities Could you change it up some i the facility chains manager that we could have one FT$ facility to add to the chain? Thanks for your consideration |
#23
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so many of my neighbors barely participate in NCC. I would like to see everyone having to opt in for NCC at the beginning of a new week.
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so it goes, Denise https://apps.slashkey.com/farmtown/p..._id=1450953003 clear memcache https://apps.slashkey.com/farmtown/p...lear_memcached |
#24
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Quests were an enjoyable and useful way to gain farmcash.
Now with so many facilities it is virtually impossible to complete 3 randomly generated quests within the available timeframe I propose that a new quest should have the option to accept or decline, meaning a new quest will be available every 20 hours, and the quests are still randomly generated but based on the facilities available on your own farms. If the intention of the developers is to encourage people to buy additional facilities, that will not work..apart from the logistics, people cannot afford to keep buying factories. I have played Farmtown since June 2009 I enjoy playing Please help me to continue enjoying the game
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http://apps.slashkey.com/farmtown/pl...3325&farm_ix=Y |
#25
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Could we have an option on co-op's to only show neighbors with blue or yellow flags when working co-op's and going from neighbor to neighbor?
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#26
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Why can't you stop sending us co-op quests for facilities we don't have?! I have THREE at the moment and I will probably lose the FC because of it. Also, why can't you stop pitting us against our neighbors in the NCC? It's not right and its a big demotivator for working their facilities when the scores are tight. Please do something about these things.
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832402770489324 Build No: 693 KoalaBear777 https://apps.slashkey.com/farmtown/p...32402770489324 |
#27
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Becoming virtually impossible to complete Farm cash quests now, hundreds of facilities...no one owns them all
I suggest accept/decline button for the daily quest so at least we can choose the quests we can do and we have a chance of a new quest every day
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http://apps.slashkey.com/farmtown/pl...3325&farm_ix=Y |
#28
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A Suggestions. How about making a room where we can give quest items to each other easier than asking in the sell trade marketplace
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#29
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My suggestion is regarding clicking through the neighbor bar for co-op quest items.
Currently if you go through from right to left, when you come to a neighbor who has completed their quests it instantly closes the quest box so you don't know where you left off. But if you scroll all the way to the left end of your neighbor bar and go through everyone from left to right, when you come to someone who has completed their quests the box stays open and gives you a message that this neighbor has completed all their quests, and you can just continue on through your neighbors. I would like to suggest, and ask you please, to fix it so we get the same message when going through from right to left and don't lose our place. Thank you very much. |
#30
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I have another suggestion regarding co-op quests, although I believe I've already seen someone else asking for it: PLEASE could you change the timer for collecting Farm Cash from days to hours once it reaches 48 hours? It is very misleading when it says "one day" leading you to think you only have 24 hours, but the next day when you think the time should be almost up it says "22 hours".
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