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Old Dec 26 2016, 07:58 AM
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marymarcel marymarcel is offline
 
Join Date: Sep 30 2009
Location: Buenos Aires, Argentina
Posts: 14,871
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Quote:
Originally Posted by Moose Mob View Post
So... we are buying fuel for 30 ports even though it appears ships will only be visiting about 10 ports before heading home? Not sure how many port they a will visit since many ships are stagnant; and for those that get stuck in the first port, this could result in a loss.
Hi Moose Mob

Raul has just posted a post release note explaining they are working on changes due the complains they received about boats.

If you read it, we are going to be able to choose our neighbors for ships itinerary, fuel will be well used.

Post-Release Updates - December 26, 7:00AM

- We will work on these changes to address the complains in the Ship Feature:

a) You will be able to design your own itinerary, we will pick one for you and then you will be able to replace any neighbour by any other neighbour, including changing their orders. Once you are done, the final itinerary will be the default starting itinerary for your next ship.

b) If a ship has been stuck for more than 12 hours in the same port, you will be able to dispatch the ship to the next port. However, you will be able to do this up to 3 times only, depending on the amount of ports in the ships itinerary.

c) We will allow Ships from non-neighbours to show up in the Seaport Manager, which should solve the issue listed in the "Known Issues" section below.

- We will add soon another section in the Seaport Manager so you can see all your ships and their locations, and open the Ship Managers from that section without navigating to the ships farm.