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  #441  
Old Jan 25 2014, 11:09 PM
madamx madamx is offline
 
Join Date: Sep 22 2013
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Default game feeds problem

Quote:
Originally Posted by Raul View Post
See Known Issues, More Information and Post Release Changes at the end of this post. Last changes released at Jan 24th, 12:10AM EST.

Hi There,

We just released a new version of the game with the following features and bug fixes:

1. Cloud and Mist decorations: 4 in coins and 3 in FC, all in the Farm Decors category in the Store, here is the list: Cloud, Big Cloud, Dark Cloud, Storm Cloud, Mist, Big Mist and Sunny Cloud.

2. 10 New Flags: Philippines, India, Ecuador, Bahamas, Greece, Hong Kong, Indonesia, Malaysia, Singapore and Turkey.

3. 36 x 36 Farm Expansions for farms 16 - 20: 40 FarmCash OR

Farm 16 Expansion: 25,000,000,000
Farm 17 Expansion: 25,000,000,000
Farm 18 Expansion: 25,000,000,000
Farm 19 Expansion: 25,000,000,000
Farm 20 Expansion: 20,000,000,000

4. Dan 7 for Trees: As mentioned in the previous release, you will have to be at level 200 or higher to have the option to reach Dan 7. Dans 1 to 6 are accessible at level 100, instead of 150.

5. More tools availability when working for others: You are now able to use your coin tools to work on other farms, ex: Tree Shaker 3x3, Boat 2x2, Harvester 3x3, etc.

Also, you will be able to use any of the tools owned by your employer. Right now there is no quick way to determine if your employer owns a particular tool, you will have to click on it and you will see a message box if the tool is not owned by the employer. In future releases we will show only the tools available for use, owned by you or your employer. The fuel will come from the employee always.

6. Dimming non-relevant items defaulted for all users when hired: In an effort to improve the quality of the work performed by workers we decided to make this feature enabled by default when hired. You will see a new Eye icon on the right bottom corner, clicking that Eye will cycle through the 3 possible visibility modes for non-relevant items: dim, on and off.

The option in the Preference Windows will still be there for you when working your own farms only.

We are still deciding some alternatives to make the behavior similar on both cases, hired or not, so this area will likely change in the future. We welcome any feedback.

7. Farm Selector changes when hired: About 3 weeks ago we fixed some transparency issues in the Farm Selector so it always highlights correctly the farms that you were hired to work on.

Today we also changed the colors to be more noticeably. From now on, the farms that you were hired to work on will be in blue, once you visit those farms they will be regular green without transparency, so even after you have finished all the work you still know which are the farms you were hired for in case you want to revisit any of them for some reason.

8. Improvements to the Chest Bonus when hired:

a) Detailed explanation when employee can't claim the bonus, showing exactly what type of work is missing and on which items
b) A Warning when employee tries to leave a farm with all work or partial work completed to avoid losing the bonus
c) No more expired messages

9. Herding Robot (FC): This is a new tool to move animals from the farm to their buildings in bulk.

10. Less issues with 'Start All' in Facility Manager: Users with many facilities were sometimes experiencing these issues, they should now be solved or minimized considerably:

a) The "Savings Facility" message was disappearing before the operation completed
b) Timeouts aborting the current operation
c) The "Processing Earned Bonuses" phase is now significantly faster

11. Other Improvements and bug fixes:

a) Removed the 2-4 seconds delay when selecting the Harvest Tool in large farms
b) Harvesting animal buildings in Facility Manager will not show Message Box info windows anymore, if the amount of products is too big we will only show a condensed fading message with the total combined amount

12. Travel Supplies Factory (FC): Produces Travel Supplies.

Luggage Lock
ID Tag
Camera Bag
Sleep Mask
Bag Strap
Umbrella
Luggage Scale
Hard Shell Suitcase

13. Linen Supplies Factory (Coins): Produces Linen Supplies.

Mattress Protector
Pillowcase
Comforter
Quilt
Bolster
Sleeping Pillow
Bathrobe
Shower Curtain
Kitchen Towels

New Products in other facilities: Polyester Textile Roll in the Textile and Spinning Mill.

14. Travel and Luggage Store (FC): Provides Travel and Luggage Retail Services and can be stocked with products from the Travel Supplies Factory.

15. Household Linens Store (Coins): Provides Household Linens Retail Services and can be stocked with products from the Linen Supplies Factory.

Enjoy!

--Raul

Post Release Updates - Jan 08th, 3:00PM EST

- We will add soon a check box somewhere for the employer to disable the capability of the employee to use employers tools

Post Release Updates - Jan 10th, 5:25AM EST

- There are check boxes in the Multihire Window and the Farm Selector Window (when hiring for single job) where you can indicate that you want to share or not your tools with your employees
- When hired for a single job, the best (bigger) tool is shown in the main UI panel (gift box icon spot, etc) if the employer owns it
- Users trying to move animals using the Herding Robot to over capacity buildings were getting weird numbers and had to reload the browser, this is now fixed.
- Remove fuel requirement for all 2 x 1 tools, this will allow new users to start using those tools sooner when hired without the fuel requirement
- The Freight Train Sliding Car now delivers Polyester Textiles Rolls

Post Release Updates - Jan 13th, 2:00PM EST

- Bug showing numbers > 100% in Facility Manager fixed

Post Release Updates - Jan 15th, 7:10PM EST

- Frozen flowers should not interfere anymore to collect the Chest Bonus when hired

Post Release Updates - Jan 24th, 12:10AM EST

- We released a group of changes mainly affecting new users, still if you notice any issues please report it on this thread. More details will be posted on the next release.

Known Issues:

- None
How about doing something about the game feeds problem. Still not getting any game feeds. Thanks
  #442  
Old Jan 25 2014, 11:21 PM
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KnightRider KnightRider is offline
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Quote:
Originally Posted by madamx View Post
How about doing something about the game feeds problem. Still not getting any game feeds. Thanks
There is nothing Slashkey can do about the game feeds problem, it is controlled by Facebook and they are the ones that has to fix the game feeds.
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  #443  
Old Jan 26 2014, 10:07 AM
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rgdollmom54 rgdollmom54 is offline
 
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Location: Manhattan, KS
Posts: 33
Default

question...some of the clouds are FC. Do they 'do' anything to make it worth buying? They look like the rest really. What would be so cool now is to have the FC clouds produce rain or lightning bolts. love the clouds, just want to know the distinction, thanks
  #444  
Old Jan 26 2014, 10:48 AM
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Taz D Taz D is offline
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Quote:
Originally Posted by rgdollmom54 View Post
question...some of the clouds are FC. Do they 'do' anything to make it worth buying? They look like the rest really. What would be so cool now is to have the FC clouds produce rain or lightning bolts. love the clouds, just want to know the distinction, thanks
No, they are all just decorations.
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Please come visit me on my farms (underlined link above) and if you see me say hi! I do ask that you not send me in-game messages for any problems other than forum login issues, as I can only help with those from my farm.
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  #445  
Old Jan 26 2014, 05:24 PM
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JW2009 JW2009 is offline
 
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Hi, I have a question, can you actually buy duplicate tools that cost fc at first, then it's coins the other times you buy it, or does it cost fc everytime ?
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  #446  
Old Jan 26 2014, 05:25 PM
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Taz D Taz D is offline
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Quote:
Originally Posted by JW2009 View Post
Hi, I have a question, can you actually buy duplicate tools that cost fc at first, then it's coins the other times you buy it, or does it cost fc everytime ?
Yes the second one is for coins. That was to prevent using FC for a second one and then wanting a refund for accidently buying a second one.
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Dubh Glais Estates
Please come visit me on my farms (underlined link above) and if you see me say hi! I do ask that you not send me in-game messages for any problems other than forum login issues, as I can only help with those from my farm.
Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.
  #447  
Old Jan 26 2014, 05:31 PM
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JW2009 JW2009 is offline
 
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Posts: 427
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Thank you, I just tried it
Quote:
Originally Posted by Taz D View Post
Yes the second one is for coins. That was to prevent using FC for a second one and then wanting a refund for accidently buying a second one.
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  #448  
Old Jan 26 2014, 05:47 PM
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Scarlet Scarlet is offline
 
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Why did the prices for the silo suddenly change? Really it seems a very odd adjustment... I found silos great for converting cash to XPs. Ah well...
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Paradies Villa Hügel the forest Scarlet's Haven Scarlet's Market Garden Scarlet's Park
Scarlet's Seaside Orchard plus a couple of money makers...
  #449  
Old Jan 26 2014, 05:59 PM
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Taz D Taz D is offline
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Quote:
Originally Posted by Scarlet View Post
Why did the prices for the silo suddenly change? Really it seems a very odd adjustment... I found silos great for converting cash to XPs. Ah well...
Apparently the developers change some of the prices and levels required for a lot of the coin decorations to help the newer players. Raul stated in the release notes that they had made several changes, but no information on what was changed until the next release.
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Dubh Glais Estates
Please come visit me on my farms (underlined link above) and if you see me say hi! I do ask that you not send me in-game messages for any problems other than forum login issues, as I can only help with those from my farm.
Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.
  #450  
Old Jan 27 2014, 06:23 AM
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Rob T Rob T is offline
 
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Hi,

Please may i remind everyone that this thread is for the new release only, please keep on track. thankyou.
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