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  #41  
Old Feb 11 2014, 07:17 AM
brendensmile brendensmile is offline
 
Join Date: Oct 03 2009
Posts: 15
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Quote:
Originally Posted by Raul View Post
Hi There,

We just released a new version of the game, this time around we dedicated a significant amount of time improving the experience for new users joining the game. Facebook featured Farmtown for a few days on the Game Center so we decided to take this opportunity to re-check the initial flow and polish anything that may have broken over the years. However, we think many of the fixes and improvements will benefit experienced users as well.

1. 10 new Valentine Items (released a few days ago): 4 as Gifts and 6 in the Store (top and bottom).

2. More Clouds and Natural Events: Rain, Snow, Lightning, Tornado and Cloudy are in Coins. Rainbows are in FC.

3. 38 x 38 Farm Expansions for farms 1 - 10: 30 FarmCash OR 20,000,000,000 coins

4. Production Adjustments:

a) 25% more production of Cotton Textile Roll, Sheep Textile Roll and LLama Textile Roll
b) 66% more production of Silk Textile Roll
c) 100% more production of Polyester Textile Roll
d) 50% less Polyester Fiber required to produce the Polyester Webbing Roll
e) Same increases have been applied to the Long Sliding-Door Train Car

5. Hiring Adjustments:

a) Chest Bonus double product rewards when working on fertilized farms
b) Increased rewards for harvesting and chopping trees, harvesting flowers and fishing [Coming in 1-2 days]. Coins earned by the employee depends on the sell price of the item being harvested, however crops are usually more expensive than tree produce, flowers and fish so to balance this you will get 100% of the sell price instead of the 25% you get from crops. Also, the extra product bonus you get in your storage will be increased to 50% for tree harvest/logs and flowers (same as fish) compared to 10% for crops. This increase will apply to the Chest Bonus as well.

6. Dimming non-relevant items is the default behavior when working your own farms (for users at level > 10):

a) The Eye Icon will be shown in the bottom right corner to control the visibility of the non-relevant items
b) Current 'Dim Preference' replaced by 'Eye icon only toggles between: *Dimmed and ON Or *Hidden and ON'. This option will reduce the Eye stages from 3 to 2.
c) Eye state is always remembered when working in your farms (when hired, it is still defaulted to dimming)
d) Dimming behavior for plow is now enabled for employees only

7. Selling Robot/Tool (FC) [Coming in a few days]: This tool (or tools) will allow you to sell in bulk all items present in a farm that match a particular item name or category. For protection, this tool will never work with farm cash items.

8. Toolbox Changes: The Extended Toolbox was getting too complicated with too many modes of operation, we changed a few things:

a) There is no more one single Toolbox and one extended Toolbox, there is only one Toolbox now. All the tools are now either on the main panel interface or in the Toolbox.
b) No more Harvest or Plow vertical tool bars either
c) The Toolbox will modify the tools visibility based on context. For example, if you are on your farm, all the tools that you do not own or can't use will appear in gray, this is to make it easier for newbies to focus on only the tools available and not get too confused with so many tools on the early stages. If you are on another farm then only the tools available for you to use will be available, the rest will be dimmed down and disabled.
d) Some tools were re-arranged so all single tools are on the lower row making it easier for new users. The Manure Spreader is on the Farming Tools section, above the watering related tools. The tools that modify the farm status somehow (search, edit, etc) are now grouped on the same column. The passive tools like Your Belts, Farm Stats are also on their own column. And lastly the active tools like managers are on the last column.
e) One significant change also related to the tools is that when you are hired the most effective tool will be already pre-selected for you for the job at hand. Same thing happens when you try to navigate to another farm and there is still work missing, we automatically select the best tool for the work that is missing.
d) If the Toolbox shows up unintentionally when you hover your mouse over the Toolbox icon, you can quickly close it by clicking on the white X. Based on the feedback on this thread we may decide to add a 'Preference Option' that will require you to click on the Toolbox icon to show the Toolbox. It will be an extra click every time but it will never show up by mistake.

9. More Fuel when refueling at the gas station: This helps everybody but newbies may get the most benefit now that they can use their employers big tools when available.

a) The 'Neighbours' counter now grants 20 fuels instead of 10 for each neighbour
b) The 'Active Neighbours' counter now grants 20 fuels instead of 10 for each active neighbour
c) The 'Friends Helped' counter was replaced by the 'Help Given' counter. This is the change that will give you the opportunity to collect the most fuel, before we only considered the simple quests when visiting others as 'help', now we consider pretty much everything, from working for other friends to boosting their trains, in fact, it is calculated the same way as the 'Help Given' counter in the main neighbour bar and in the neighbour page, the only difference is that this counter is reset everyday.

10. General Improvements and bug fixes:

a) Chest Bonus will not reset anymore when you are working for others and you also have workers working at your farm
b) When using Hire Multiple for crops and tree chop (and nothing else), the trees went back to grown after a refresh, not anymore
c) If you hired back your employer for trees or flowers there was a chance that your employer will not get any Chest Bonus
d) For some users, going to the Invite tab redirects to main page or got stuck loading the page, this is now fixed
e) If you are not hired, we removed the "Would you like to go home" confirmation message when clicking the Home icon
f) Less spooky Eye Icons

11. Improvements and bug fixes impacting mainly New Users:

a) Better Organizing Trees, Buildings and Facilities Store categories
b) More XP and Coins when performing simple quests when visiting other farms (from 6 XP and 50 coins to 30 XP and 300 coins)
c) When farming we are not showing anymore warning messages when you click on grass or on items that are pending (with progress bar)
d) Progress Bar completes much faster for smaller tools
e) When using single (1x1) tools, sometimes the Chest Bonus message referred to missing crops when really there were no crops, it now refers to plant as a more general term to avoid confusion
f) The arrows in the tutorials for fish, chop, watering, etc now points to the correct icon and is accurate in full screen as well
g) More than 20 additional corrections and clarifications for new users

12. Optical Supplies Factory (FC): Produces Optical Supplies.

Eyeglasses
Eyeglasses Case
Lens Saline Solution
Lens Cleaning Cloth
Eye Chart
Trial Lens Frame
Pupil Distance Ruler
Optical Toolkit

13. Winter Supplies Factory (Coins): Produces Winter Clothing and Accessories.

Winter Hat
Trapper Hat
Winter Earmuffs
Winter Gloves
Sweater
Coat
Winter Socks
Winter Underwear

14. The Winter Store (FC): Provides Winter Clothing Retail Services and can be stocked with products from the Winter Supplies Factory.

15. Eye Clinic (Coins): Provides Eye Health Services and can be stocked with products from the Optical Supplies Factory.

Some Quest updates coming on the next release, it should allow you to earn 1-2 farm cash a week.

Enjoy!

--Raul


Thank you very much
  #42  
Old Feb 11 2014, 07:18 AM
theperfectnina theperfectnina is offline
 
Join Date: Sep 12 2010
Posts: 137
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The update is not what I was expecting, which is a good thing, thank you Raul ---------- I can't wait for the Rainbows to come out, even if it to just look at them each time I go into the store ha ha
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http://apps.facebook.com/farmtown/pl...840&farm_ix=17
  #43  
Old Feb 11 2014, 07:21 AM
Farmer Chilly Farmer Chilly is offline
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Join Date: Dec 31 2013
Posts: 3
Default

Thanks for the post.........You all do an awesome job....
  #44  
Old Feb 11 2014, 07:21 AM
bjyhey3 bjyhey3 is offline
 
Join Date: Sep 14 2010
Posts: 237
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Great update...Thank You
  #45  
Old Feb 11 2014, 07:27 AM
dianedrayson dianedrayson is offline
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Join Date: Jul 17 2010
Location: near Oxford, UK
Posts: 147
Default

Thank you for the increased silk rolls production! That will be a great help.

Is there any way that bamboo production can be increased now that we have 17 items that use bamboo? I know this won't be a simple fix as it does not go through a facility. Could you perhaps decrease the amount of bamboo needed for each product? There is a limit to how many trees I can fit on my farms.

Your improvements in this release are very logical and will make things easier for everyday use. They may look like tiny changes, but I can imagine the amount of work it must have all taken. Thank you.
  #46  
Old Feb 11 2014, 07:30 AM
dorissau dorissau is offline
 
Join Date: Sep 30 2009
Location: Texas, U.S.A.
Posts: 343
Default

Well thanks for many of the fixes, but I'd like to get rid of that eyelid/eyeball on my farm. Don't like that ... not even one tiny bit !!!!
  #47  
Old Feb 11 2014, 07:32 AM
FCM FCM is offline
 
Join Date: Jul 14 2012
Posts: 70
Default

Thanks Raul. One major bug that people have is the loss of items and ingredients from storage. I lost a huge amount of multiple items (sugar, silver nuggets, hotdogs, chicken, crude, etc.)
  #48  
Old Feb 11 2014, 07:40 AM
Aussie Rae Aussie Rae is offline
Getting Started ( Level 1 )
 
Join Date: Oct 05 2009
Posts: 1,073
Farmer Since: Mar 27 2009
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Quote:
Originally Posted by brenda steele View Post
Why 50% less polyester fiber we need more not lesss
d) 50% less Polyester Fiber required to produce the Polyester Webbing Roll
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  #49  
Old Feb 11 2014, 07:42 AM
Aussie Rae Aussie Rae is offline
Getting Started ( Level 1 )
 
Join Date: Oct 05 2009
Posts: 1,073
Farmer Since: Mar 27 2009
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Trophies: 0
XP:
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Thank you! the new decorations are beautiful...and that news re the next update and fc for quests may entice me to start a quest farm again and resume doing the quests...I gave up ages ago, lol
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  #50  
Old Feb 11 2014, 07:43 AM
Farmer Chilly Farmer Chilly is offline
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Join Date: Dec 31 2013
Posts: 3
Default

Quote:
Originally Posted by Raul View Post
Hi There,

We just released a new version of the game, this time around we dedicated a significant amount of time improving the experience for new users joining the game. Facebook featured Farmtown for a few days on the Game Center so we decided to take this opportunity to re-check the initial flow and polish anything that may have broken over the years. However, we think many of the fixes and improvements will benefit experienced users as well.

1. 10 new Valentine Items (released a few days ago): 4 as Gifts and 6 in the Store (top and bottom).

2. More Clouds and Natural Events: Rain, Snow, Lightning, Tornado and Cloudy are in Coins. Rainbows are in FC.

3. 38 x 38 Farm Expansions for farms 1 - 10: 30 FarmCash OR 20,000,000,000 coins

4. Production Adjustments:

a) 25% more production of Cotton Textile Roll, Sheep Textile Roll and LLama Textile Roll
b) 66% more production of Silk Textile Roll
c) 100% more production of Polyester Textile Roll
d) 50% less Polyester Fiber required to produce the Polyester Webbing Roll
e) Same increases have been applied to the Long Sliding-Door Train Car

5. Hiring Adjustments:

a) Chest Bonus double product rewards when working on fertilized farms
b) Increased rewards for harvesting and chopping trees, harvesting flowers and fishing [Coming in 1-2 days]. Coins earned by the employee depends on the sell price of the item being harvested, however crops are usually more expensive than tree produce, flowers and fish so to balance this you will get 100% of the sell price instead of the 25% you get from crops. Also, the extra product bonus you get in your storage will be increased to 50% for tree harvest/logs and flowers (same as fish) compared to 10% for crops. This increase will apply to the Chest Bonus as well.

6. Dimming non-relevant items is the default behavior when working your own farms (for users at level > 10):

a) The Eye Icon will be shown in the bottom right corner to control the visibility of the non-relevant items
b) Current 'Dim Preference' replaced by 'Eye icon only toggles between: *Dimmed and ON Or *Hidden and ON'. This option will reduce the Eye stages from 3 to 2.
c) Eye state is always remembered when working in your farms (when hired, it is still defaulted to dimming)
d) Dimming behavior for plow is now enabled for employees only

7. Selling Robot/Tool (FC) [Coming in a few days]: This tool (or tools) will allow you to sell in bulk all items present in a farm that match a particular item name or category. For protection, this tool will never work with farm cash items.

8. Toolbox Changes: The Extended Toolbox was getting too complicated with too many modes of operation, we changed a few things:

a) There is no more one single Toolbox and one extended Toolbox, there is only one Toolbox now. All the tools are now either on the main panel interface or in the Toolbox.
b) No more Harvest or Plow vertical tool bars either
c) The Toolbox will modify the tools visibility based on context. For example, if you are on your farm, all the tools that you do not own or can't use will appear in gray, this is to make it easier for newbies to focus on only the tools available and not get too confused with so many tools on the early stages. If you are on another farm then only the tools available for you to use will be available, the rest will be dimmed down and disabled.
d) Some tools were re-arranged so all single tools are on the lower row making it easier for new users. The Manure Spreader is on the Farming Tools section, above the watering related tools. The tools that modify the farm status somehow (search, edit, etc) are now grouped on the same column. The passive tools like Your Belts, Farm Stats are also on their own column. And lastly the active tools like managers are on the last column.
e) One significant change also related to the tools is that when you are hired the most effective tool will be already pre-selected for you for the job at hand. Same thing happens when you try to navigate to another farm and there is still work missing, we automatically select the best tool for the work that is missing.
d) If the Toolbox shows up unintentionally when you hover your mouse over the Toolbox icon, you can quickly close it by clicking on the white X. Based on the feedback on this thread we may decide to add a 'Preference Option' that will require you to click on the Toolbox icon to show the Toolbox. It will be an extra click every time but it will never show up by mistake.

9. More Fuel when refueling at the gas station: This helps everybody but newbies may get the most benefit now that they can use their employers big tools when available.

a) The 'Neighbours' counter now grants 20 fuels instead of 10 for each neighbour
b) The 'Active Neighbours' counter now grants 20 fuels instead of 10 for each active neighbour
c) The 'Friends Helped' counter was replaced by the 'Help Given' counter. This is the change that will give you the opportunity to collect the most fuel, before we only considered the simple quests when visiting others as 'help', now we consider pretty much everything, from working for other friends to boosting their trains, in fact, it is calculated the same way as the 'Help Given' counter in the main neighbour bar and in the neighbour page, the only difference is that this counter is reset everyday.

10. General Improvements and bug fixes:

a) Chest Bonus will not reset anymore when you are working for others and you also have workers working at your farm
b) When using Hire Multiple for crops and tree chop (and nothing else), the trees went back to grown after a refresh, not anymore
c) If you hired back your employer for trees or flowers there was a chance that your employer will not get any Chest Bonus
d) For some users, going to the Invite tab redirects to main page or got stuck loading the page, this is now fixed
e) If you are not hired, we removed the "Would you like to go home" confirmation message when clicking the Home icon
f) Less spooky Eye Icons

11. Improvements and bug fixes impacting mainly New Users:

a) Better Organizing Trees, Buildings and Facilities Store categories
b) More XP and Coins when performing simple quests when visiting other farms (from 6 XP and 50 coins to 30 XP and 300 coins)
c) When farming we are not showing anymore warning messages when you click on grass or on items that are pending (with progress bar)
d) Progress Bar completes much faster for smaller tools
e) When using single (1x1) tools, sometimes the Chest Bonus message referred to missing crops when really there were no crops, it now refers to plant as a more general term to avoid confusion
f) The arrows in the tutorials for fish, chop, watering, etc now points to the correct icon and is accurate in full screen as well
g) More than 20 additional corrections and clarifications for new users

12. Optical Supplies Factory (FC): Produces Optical Supplies.

Eyeglasses
Eyeglasses Case
Lens Saline Solution
Lens Cleaning Cloth
Eye Chart
Trial Lens Frame
Pupil Distance Ruler
Optical Toolkit

13. Winter Supplies Factory (Coins): Produces Winter Clothing and Accessories.

Winter Hat
Trapper Hat
Winter Earmuffs
Winter Gloves
Sweater
Coat
Winter Socks
Winter Underwear

14. The Winter Store (FC): Provides Winter Clothing Retail Services and can be stocked with products from the Winter Supplies Factory.

15. Eye Clinic (Coins): Provides Eye Health Services and can be stocked with products from the Optical Supplies Factory.

Some Quest updates coming on the next release, it should allow you to earn 1-2 farm cash a week.

Enjoy!

--Raul
I have no Winter Store in my facilities...Also the Eye Clinic and the Optical Factory are in FC....Winter supply factory is in coins not FC.....
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