#641
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I don't think it has ever taken anywhere near 30 minutes to work anyones facilities, even those that I have to visit over half their farms. I still think the coins and items made are worth the time. I think it is monotonous when you have 90 facilities on one farm, but still I think for the time spent, it is well worth the 10 million you make. I do think that it isn't much considering the cost of the expansions, but it is still alot of coins per time spent.
I just figured it out. If I plant a field of 1000 plots with Acorn Squash, I will get 2000 cause I fertilize, so will make approximately 1600 per plot. Multiply that by 1000plots, and you have 1,600,000. Making 10 million plus ingredients I keep pays off alot better than planting a field of Acorn Squash. I think perhaps that people just enjoy planting a field more than they do working facilities. It could be the same thing as fishing. Some things are just not enjoyable enough for people to put the effort into doing them. Last edited by CynthiaSue; Jun 26 2012 at 06:11 PM. |
#642
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Please make the green irrigation work the same as the manure spreader i.e good for 3 days or reset it each time a crop is harvested. Please put the timer on a real 24 hour clock, the current method is way too confusing. The start all tool does not always work on all products in all facilities, the peaches in the food preserve and the horse rug in the sewing are two that come to mind.
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#643
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#644
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#645
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I don't have any boxes to check or uncheck in my bakery to decide which ones to start and which ones not too. If you go to the store and look under tools and go to the bottem of the list, the loaders are all there. There are different loaders for different stores. If yo click on the question mark it will let you know which stores that loader loads. It would take a good bit of farmcahs to get them all. However, I believe that if you own a loader for the store you open up that yo will have the opportunity to check or uncheck which items yo want to load, so that when yo click to load the whole store, it will only load the items yo want to be loaded. Kind of confused how you would already be seeing the boxes to check or uncheck unless you already have the loader for that store, but I suppose, I too, am not understanding your problem.
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#646
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If you look at the bottom of page 2 of that chapter and on to the next pages each tool for the facility manager is listed and what facilities they work on.
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#647
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I would gladly pay 250fc for a tool that enables me to work all facilities on all farms with one click!!!! some of my neighbours have in excess of 800 facilities and its hard work!!! my poor little hand is almost ready to drop off after the long tedious process...
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#648
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Are you talking on top of the like 400 farmcash it would take to buy all the loaders that are already for sale? Sorry, I think I was tired when I wrote this response. I thought you were talking about loading the facilities. I agree with another poster who said that if they make one, it should be coins cause many won't have the farmcash for the tool and so will quit working others facilities, me maybe being one of them. When Im home, I work facilities alot. But if there was a fc tool I didn't have to work them, I probably would give up on working them. They could make it coin but really expensive I suppose, but it wouldn't make them any real money and may in fact cost them. Not sure how that works. Last edited by CynthiaSue; Jul 08 2012 at 04:03 PM. |
#649
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Just my opinion if the devs want to keep FarmTown growing they will offer this one for coins. Having facilities worked is an important part of the game and I have noticed a huge decline in neighbors who are willing to do so. They still plant and harvest but do not do facilities. |
#650
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CynthiaSue sez ...
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Add 71% bonuses from belts and dans to the Acorn Squash and you'll get more like 2.7 harvests per plot, netting about 2100 coins per plot if you use a hired harvester. With a 5x5 Combine a good player can harvest/plough, sow, or harvest/plough/sow 1000 contiguous plots in about a minute. Ten farms at 1000 plots per farm (no overlapping or layers), fertilised and irrigated, nets you about 21 million every other day, for perhaps 15 minutes of your own time to hire the harvester and sow the fields. (I don't count the time it takes for your hired hand to harvest and plough for you, as you can spend that time doing other things.) Of course, many facilities use crops - some need lots of crops to keep 'em filled. So even if you choose to be an industrialist and even if you hire others to harvest and plough for you, you are still going to spend a lot of time pushing a seeder! [Later] I wrote the above when sleepy and lazily used OP's 800 coin net return. The net return on Acorn Squash is actually better than shown above because the 500 coin seed cost is paid only once. Thus the potential net return on a fertilised 6th dan plot of Acorn Squash, harvested and ploughed by a neighbour (10 coins to plough), is actually up to (1342 * 2.71) - (500 + 10) = 3127 coins, not a mere 2100. So the 10,000 plots in my example could return 31 million coins every other day for just 15 minutes work.
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