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  #141  
Old Jul 19 2013, 01:03 AM
i try i try is offline
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Well, maybe a new one (quick fix). Still does same...exchange but no accept! Due to upgrade?
ThanXXX
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  #142  
Old Jul 19 2013, 01:37 AM
i try i try is offline
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Never have messed with changing MY old habits much, but,...ben duin it that way a long time..same way-used to work but now it stops working after i exchange one or many, doesn't matter but will not accept
Was working fine on the 12th I was not on till the 17th/when the glitzh? appeared.
memcache as per your link retains some 'unsetting' msgs. cannot delete.
ThanXXX
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  #143  
Old Jul 19 2013, 02:08 AM
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Post Release Updates - July 17th, 4:20PM EST

- Some users were having issues placing some of the tools on some of the shortcut spots due to a constant yellow blinking square, specially after going to full screen and back to normal screen, and mainly for Google Chrome users. This should now be fixed.



Yay it works now for me - thank-you
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  #144  
Old Jul 19 2013, 01:23 PM
i try i try is offline
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This is in REQUESTS
Still doing the same thing! 'Had horse-exchanged for goat-have goat showing hit accept for goat and get NOTHING-HIT EXCHANGE GET TWO GOATS showing HIT BOTH GOATS ACCEPT-NOTHING!! Nothing in gift box!
HELP!
ThanXXX FOR ANY AND ALL HELP!
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Last edited by i try; Jul 19 2013 at 01:27 PM.
  #145  
Old Jul 19 2013, 01:36 PM
i try i try is offline
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I gave my daughter a combine over a year ago-it didn't go through..after about five minutes of waiting{her idea} i sent another then she had two @40FC each. It took 4-5 requests but i did get reimbursed.
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  #146  
Old Jul 19 2013, 01:43 PM
linda rae linda rae is offline
 
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Quote:
Originally Posted by Raul View Post
See Known Issues, More Information and Post Release Changes at the end of this post. Last changes released at July 17th, 4:20PM EST.

Hi There,

We just released a new version of the game with the following features and bug fixes:

1. All Topiaries are now in coins. Father's Day items moved to the Other, Fun and Furniture categories.

2. 34 x 34 Farm Expansions for farms 11 - 15: 30 FarmCash OR

Farm 11 Expansion: 6000,000,000
Farm 12 Expansion: 7000,000,000
Farm 13 Expansion: 8000,000,000
Farm 14 Expansion: 9000,000,000
Farm 15 Expansion: 9000,000,000

3. Search in Facility Manager: There is a new Search icon in the Facility Manager to make it easier to locate facilities if you have a lot of them, notice that in this case the search is not a filter, it doesn't hide anything, it just position the facility you are searching for in the viewing area.

You can use the UP and Down keys to jump to the next facility matching the search pattern.

4. Tools Shortcut Improvements: The panning tool (the one with the 4 arrows), the plow and the harvest tool can now be replaced by any tool in the extended tool box. For example, you can now have the higher harvest tool, the plow combine and the sow combine in the main panel as well.

Notice that the panning tool and the original plow and harvest tool are shown in the first row of the Shortcut Manager window in case you want them back.

5. Turbo Tools for Regular Facilities: The new Turbo tools 'Turbo Belt Dryer' and 'Turbo Loader' allows you to Start Products in multiple Drying Facilities and Facilities handling heavy loads with one click. To use these tools use the 'Start All' button in the Facility Manager.

Click the Tool help icon in the Store (?) to check what facilities are operated with these new tools.

6. Ingredient Planner: This will help you understand better the ingredient consumption in a facility, for example, if you click the new green help icon (?) inside a facility the planner will show you all the ingredients and quantities that are required to fill up to capacity (15 days of production) that facility.

The first number shown under the ingredient is the amount needed to fill up to capacity the facility. If there is a red number next to it, it means you don't have enough in storage and you will need that other amount to fill up the facility.

If you mouse over the ingredient icon it will show you the name and the amount stored for that ingredient.

When you click the help icon for a facility in the Store or the Facility Manager the default view will appear, but you can access the Ingredient Planner by the link on the top.

In the future we will add more functionality to this screen, so you can select a specific product or certain time frames like 1, 7 or 15 days, or even a time frame that is equivalent to the current capacity available.

7. Better Storage Management: In the previous release we added the capability to sort by "Ingredient Importance" in the Storage and Market windows, however the Importance for a particular ingredient was calculated based on all available facilities in the game, not only those that you owned, so for example, if you do not own any of the restaurants the Flour will still appear high in the list.

There is a new sorting now named "Ingredient Importance (for me)" that will take into account the facilities that you currently own, so in this case, if you do not own any of the restaurants, the Flour will appear lower in the list and you will see in the top of the list only the ingredients that are more important to the facilities that you already own.

8. Farm Selector Improvements: There is a new button in the top row of the Farm Selector named 'Show Names' which will show you a bigger screen with all the farm names to make the farm switching experience easier and faster.

9. Offline Messages System Improvements: The Message List window is now bigger and it shows the Facebook first name along with the avatar name, and also a preview of the message. If you want to know the date of the message it is now shown in the detailed message window along with the full message body.

10. Other Improvements and bug fixes:

- When you sort by 'Utilization' or 'Done' in the facility Manager we now apply an additional sub-sorting by 'Alphabetical' and 'Farm Number' so all the same facilities appear grouped together
- When switching farms in full screen mode the target farm now remains in the same position on the screen, not shifted to the bottom right
- Before this release when visiting others you would never see more than 300 animals in a farm, now those first 300 animals are more spread through out the farm, not only the top part of the farm
- When a Batch can't be started in a facility instead of showing +0 inside the button we just remove the button

11. Film Making Supplies Factory (FC): Produces Film Making Supplies.

Fake Moustaches
Western Cart
Director Chair
Viking Armor
Cinema Roll
Clapperboard
Pirate Flag
Mechanical Shark

New Products in other facilities: Gelatin in the Semi-Trailer Truck

12. Interior Design Decor Factory (Coins): Produces Interior Design Decorations.

Plant Decor
Fish Tail Decor
Room Divider
Sofa Cushion
Antique Centerpiece
Candle with Holder
Fire Logs Holder
Exotic Chair

New Products in other facilities: Glass Bowl in the Glass Factory

13. Movie Studio (FC): Provides Film Making Services and can be stocked with all products from the Film Making Supplies Factory.

14. Home Decor Store (Coins): Provides Interior Design Retail Services and can be stocked with all products from the Interior Design Decor Factory.

Enjoy!

--Raul

Post Release Updates - July 12th, 2:30PM EST

- Turbo Loader is now fixed and should be visible on farms.

Post Release Updates - July 13th, 2:00AM EST

- If you have some of the Facility Tools, then the "Ingredient Importance (for me)" sorting now takes into account only the products that are currently enabled in the facility. So for example, if you own lot of facilities that can make products with Flour, but inside those facilities you disable (clear checkbox) those products requiring Flour because you are not interested in making them, then the Flour will be less important.

Post Release Updates - July 17th, 4:20PM EST

- Some users were having issues placing some of the tools on some of the shortcut spots due to a constant yellow blinking square, specially after going to full screen and back to normal screen, and mainly for Google Chrome users. This should now be fixed.

- When hired the panning tool (4 arrows) and the single plow and harvest tool should now be visible again in the main panel if applicable.

Note: If you have already placed another tool on the single harvest tool spot and you are hired to a single Job, then you still can access the single harvest tool from the contracted tool box (above the yellow Dozer tool), this is helpful when you need to switch to that single harvest tool in order to harvest flower or trees that are too difficult with the multi-tool.

Known Issues:

- None
help ? is it a glitch or for real ....movie studio for example calls for 900 fake moustaches to completely make it happy. correct? does a person need to by 5 film making facility supply facilities to make the the movie studio 100% happy.. at 32 FC a facility that you would need to spend 160 Fc ..... help ...
  #147  
Old Jul 19 2013, 02:32 PM
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Taz D Taz D is offline
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Quote:
Originally Posted by i try View Post
This is in REQUESTS
Still doing the same thing! 'Had horse-exchanged for goat-have goat showing hit accept for goat and get NOTHING-HIT EXCHANGE GET TWO GOATS showing HIT BOTH GOATS ACCEPT-NOTHING!! Nothing in gift box!
HELP!
ThanXXX FOR ANY AND ALL HELP!
If you have been using the App Center in Facebook before then it may be that you are re-accepting gifts you already got but just hadn't cleared out.
Try clearing your memcache by clicking the link below, then when the page of unsetting text opens close it and your farm if it is open, then clear your browser cache and close the browser. Re open and try again.
https://apps.facebook.com/farmtown/p...lear_memcached
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Please come visit me on my farms (underlined link above) and if you see me say hi! I do ask that you not send me in-game messages for any problems other than forum login issues, as I can only help with those from my farm.
Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.
  #148  
Old Jul 19 2013, 02:35 PM
Taz D's Avatar
Taz D Taz D is offline
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Quote:
Originally Posted by linda rae View Post
help ? is it a glitch or for real ....movie studio for example calls for 900 fake moustaches to completely make it happy. correct? does a person need to by 5 film making facility supply facilities to make the the movie studio 100% happy.. at 32 FC a facility that you would need to spend 160 Fc ..... help ...
No. Because the factory makes 900 moustaches per fill.
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Dubh Glais Estates
Please come visit me on my farms (underlined link above) and if you see me say hi! I do ask that you not send me in-game messages for any problems other than forum login issues, as I can only help with those from my farm.
Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.
  #149  
Old Jul 19 2013, 08:19 PM
linda rae linda rae is offline
 
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only one film making factory makes 180 fake moustaches .. where are the others coming if i don't buy more film making facilities ? if movie needs 900 to be 100% happy.
  #150  
Old Jul 19 2013, 08:32 PM
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Taz D Taz D is offline
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Quote:
Originally Posted by linda rae View Post
only one film making factory makes 180 fake moustaches .. where are the others coming if i don't buy more film making facilities ? if movie needs 900 to be 100% happy.
A full load for the one factory (15 days worth) is a batch every 4 hours so a total of 90 batches. Each batch makes 10 moustaches, so 90 x 10 = 900.
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Dubh Glais Estates
Please come visit me on my farms (underlined link above) and if you see me say hi! I do ask that you not send me in-game messages for any problems other than forum login issues, as I can only help with those from my farm.
Post your problem or question here in the forums and we will gladly help you to solve it as quickly as we can.
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