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Old Oct 30 2013, 08:03 AM
marymarcel's Avatar
marymarcel marymarcel is offline
Join Date: Sep 30 2009
Location: Buenos Aires, Argentina
Posts: 13,175
Default Quests, Co-op Quests & Facility Chains

Hello Everyone, the Developers would like to thank everyone for the suggestions in the past , they have made a note of all the current requests and have asked us to reset all the top posts and start afresh. All previous requests have been archived.

Please continue to post NEW suggestions.

In another effort to streamline these threads and to make all members feel comfortable with posting suggestions, comments or replying to suggestions is not allowed and will be removed.

Please use this post to suggest changing / additions to Quests, Co-op Quests, or Facility Chains.
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Old Mar 12 2018, 11:14 AM
Zany Clover Zany Clover is offline
Join Date: May 29 2009
Posts: 76

It would be a huge help, especially when trying to level up all items in a work facility, if you would make the check box at the left, when outside the facility, turn green when all items in the facility are at 7th dan. Thank you so much for considering this. I've run the idea past some FT friends and they're all thumbs up. Thanks for all the listening and help y'all do!
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Old Mar 12 2018, 05:53 PM
harfis01 harfis01 is offline
Join Date: Jul 31 2010
Posts: 16
Default Quests

In regular quests it would be nice if you could pick multiple items from one source.
For example if you need multiple items from a mine you can pick them all in one visit instead of picking one, go back to the quest only to go back to the mine to pick one item, etc.

In co-op quests it would be nice if you could place multiple helps without going back and forth between the help icon and the items you need.
Should just be able to click on the help icon once then on each item you want to place one on.
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Old Mar 17 2018, 11:09 AM
machamo machamo is offline
Join Date: Aug 20 2011
Posts: 20
Default Suggestion

I was wondering if it may be possible to be able to start Quests and coop quests early buy using coins. I have 2.8 trillion coins and would like to be able to use more of them, thanks for listenig to my suggestion.
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Old Mar 20 2018, 10:51 AM
JNelson JNelson is offline
Join Date: May 12 2016
Posts: 355

with so many facilities in the new Facility Chain can we please have an
IMPORT ALL / EXPORT ALL tool, be very necessary for those of us with hand problems its gotten to be a lot of clicking
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Old Mar 22 2018, 07:20 PM
Sqrl Sqrl is offline
Join Date: Jun 23 2010
Posts: 215

The Gift lifeline for "my quests" would be more useful if we could ask for gifts from service facilities.

If we get the Employee lifeline we can get goods from production facilities to load into service facilities but Gift doesn't let us ask for those same goods. It's a bit unbalanced.
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Old Mar 25 2018, 05:41 PM
lrk352 lrk352 is offline
Join Date: Apr 13 2012
Location: kansas
Posts: 14
Default another suggestion for quests

i would like for you to consider using a color label for those that have quest ... especially going to the marketplace so I know who has a quest going so we can see if we can help them or they know i have a quest that i might need help on ty

Last edited by Taz D; Mar 25 2018 at 05:45 PM. Reason: Removed unnecessary quote
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Old Mar 27 2018, 10:24 AM
artistvermont artistvermont is offline
Join Date: Dec 14 2009
Posts: 21

neighborhood chains/blue box: I read that changes were in the making to make it so that players could climb easier/faster and have better chances at getting to the top. It has been my experience that I am getting less and less while working more! I am in groups with more facilities, while I own all and have doubles. WHY can't we exchange some of our neighbors, like we do for ships? I have people who never lift a finger and could care less about neighborhood chains and they are on my list EVERY week.
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Old Mar 27 2018, 04:02 PM
LizaLee LizaLee is offline
Join Date: May 21 2010
Posts: 36

Noting the high cost of items purchased from a non-neighbor on FT for Quests is there a possibility of adding a box a player could check if they only want to charge everyone the same as neighbors? Some of us have done very well and would like to be more socialistic in our approach to this portion of the game. Thanks for the consideration.
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Old Mar 28 2018, 11:08 AM
susanc27 susanc27 is offline
Join Date: May 28 2010
Posts: 31

So, my suggestion - I would love a way to see which neighbors have the 'matching' chain(s) when you choose to build a chain. I have neighbors who have tried chains and abandoned them, and it is a bummer to make a new chain and discover the only folks you can Export to aren't playing the chains anymore. Especially when you just paid FC to buy a 2nd facility. Very frustrating.

Thanks for considering it!

Last edited by Taz D; Mar 28 2018 at 11:48 AM. Reason: Repeated suggestion deleted
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