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  #31  
Old Jul 10 2018, 06:07 PM
famer charlie famer charlie is offline
 
Join Date: May 01 2011
Posts: 30
Default co op quest

need a marketplace just for co op quest
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  #32  
Old Aug 08 2018, 05:01 PM
mjl1960's Avatar
mjl1960 mjl1960 is offline
 
Join Date: Oct 08 2009
Posts: 40
Default Change color on text

When we are using Facility Chains Manager, it would be easier to see if the text on the popups that come up when we are sending receiving products would be some other color other than white. It is hard to read or even notice these messages, such as when we are told that there are no more products available for that facility. If this was in a red or blue color, it would sure help us see it easier.
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  #33  
Old Aug 27 2018, 07:07 AM
FCM FCM is offline
 
Join Date: Jul 14 2012
Posts: 95
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It would be nice to see IMPORT ALL and EXPORT ALL buttons for the Facility Chains.
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  #34  
Old Aug 31 2018, 05:42 PM
Sqrl Sqrl is offline
 
Join Date: Jun 23 2010
Posts: 192
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Why not a Switch lifeline for quests, enabling us to swap a My Quest for a Co-op Quest?
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  #35  
Old Sep 04 2018, 02:06 PM
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Karin Venables Karin Venables is offline
 
Join Date: Jun 30 2012
Posts: 81
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I would like to see the ability to opt out of a quest that you can't complete. Some where way back when, when the whole idea of quests was proposed, we were told that we would never be assigned a quest that we couldn't complete because we didn't have a facility or service on our farm. We all know that is not true, and we often get long complicated quests we can't finish because we don't have the appropriate facility or service to finish it up.
I propose you allow us to decline a quest, but the replacement will still take the normal interval to turn up and replace it. That way some of our new players will not end up with their entire 5 quest limit clogged with quests they can't complete for days at a time because it can take up to 9 days for a quest to expire.
Life lines are of no help at all, if you don't have the facility needed for the final step.
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