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  #1  
Old Dec 31 2009, 02:59 AM
Raul Raul is offline
 
Join Date: Feb 09 2009
Posts: 193
Default New Release -- December 22nd, 2009 - UPDATE 3

Hi There,

A new version was released an hour ago, we are working around the clock to try to improve the current version by fixing the most common problems our users are experiencing.

1. There should be a lot less "already-done" messages, on most cases you will never see them during a full hire session

2. When you run out of fuel, you get the feedback immidiately

Please provide any feedback as usual, and thanks for your patience during these latest release.

We are currently working on the slowness of the avatars when working for others.

Thanks

--Raul
  #2  
Old Dec 31 2009, 03:19 AM
Sapai Sapai is offline
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Join Date: Nov 28 2009
Posts: 67
Default

I haven't played since this update. However, I wanted to address one of the late posts from the last thread because I have a solution.

Quote:
Garden Dana

One issue I have with the new Avatar movement is it is darn near impossible to catch a hired hand and rehire them for plowing!
At least in the most recent version they are close to the end of the work done when they are eligible for rehire.
The other issue I have is if you are clicking near your Avatar, it often interferes with the plot you selected. I have to get around this by sending my avatar elsewhere and clicking fast to stay ahead of him when he starts to catch up. I guess it makes a new mini-game within the game.
This is a great game and I appreciate your continued efforts to improve the game!
Unless it was changed in this new version, ask the worker to click the 'green walk' icon when you are ready to hire them. This stops the jumping motion and they will resume a normal walk speed.
  #3  
Old Dec 31 2009, 03:33 AM
mothernature mothernature is offline
 
Join Date: Jun 20 2009
Posts: 4
Default

Well I just got hired to harvest and I really couldn't begin to tell you what happened because so many things were happening...the coins I got for harvesting (beets) ranged from 20 to 50 per plot...then my xp points were looking like they were being affected...i did manage to see that they did move back and forth but only a 1 point margin...add a point then take away a point...so in the end it really did not affect the points but there shouldn't have been any movement...this was a harvest...and why the variation in points awarded for the same crop...I think we just need to roll this back to the release prior to Dec. 22...just my thought...
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  #4  
Old Dec 31 2009, 09:06 AM
farmergaylord farmergaylord is offline
 
Join Date: Aug 16 2009
Posts: 5
Default

Quote:
Originally Posted by mothernature View Post
Well I just got hired to harvest and I really couldn't begin to tell you what happened because so many things were happening...the coins I got for harvesting (beets) ranged from 20 to 50 per plot...then my xp points were looking like they were being affected...i did manage to see that they did move back and forth but only a 1 point margin...add a point then take away a point...so in the end it really did not affect the points but there shouldn't have been any movement...this was a harvest...and why the variation in points awarded for the same crop...I think we just need to roll this back to the release prior to Dec. 22...just my thought...
I've been begging for a roll back to pre 12/22 in various threads for at least a week now. My problem was/is I suggested the developers add whatever code needed for the old release so that it limits the number of HIRED HELP (not visitors) to one person per harvest/plow session. Seems a lotta folks here don't want to TEMPORARILY be limited to ONE hired hand even for the amount of time it takes to fix the problem. I dunno why.)

I truly do appreciate the hard work the devs do, but at some point it's gotta become prudent for them to stop releasing updates to the 12/22 version which was a mess, and is getting messier with each update. I suggest they revert back to the older version, and start recoding from there. While the pre 12/22 release was not perfect ... It worked better than every version I've seen since.
  #5  
Old Dec 31 2009, 10:25 AM
anita rose anita rose is offline
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Join Date: Dec 20 2009
Posts: 7
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Default

I appreciate the new update so I can see what others have plowed. And despite problems, for me at least, it IS better than the pre-12/22 version. I understand it is hard to please everyone, and I appreciate your efforts to continually improve the game. Slow pt accumulation seems to be my only lingering problem. But at least I can hire workers again and work other farms. I was about ready to give up; now I'll keep trying. Thanks.
  #6  
Old Dec 31 2009, 10:31 AM
farmergaylord farmergaylord is offline
 
Join Date: Aug 16 2009
Posts: 5
Default

Quote:
Originally Posted by anita rose View Post
I appreciate the new update so I can see what others have plowed. And despite problems, for me at least, it IS better than the pre-12/22 version. I understand it is hard to please everyone, and I appreciate your efforts to continually improve the game. Slow pt accumulation seems to be my only lingering problem. But at least I can hire workers again and work other farms. I was about ready to give up; now I'll keep trying. Thanks.
In your first sentence above, I bet you meant to say HARVESTED, not plowed. Now go back to the market or ask a neighbor if you can PLOW a farm. Keep an eye on your coins xp's and report back as to whether they go up or down, and whether or not you were the ONLY one plowing at the time.

Last edited by farmergaylord; Dec 31 2009 at 10:37 AM.
  #7  
Old Jan 04 2010, 07:52 AM
Krafty Karen Krafty Karen is offline
 
Join Date: Jul 09 2009
Location: Alberta, Canada
Posts: 7
Default

I must agree...this new release is absolutely horrendous! I harvest for my friend everyday and now I have to wait forever for the coins to add up while she is finished doing my farm and she has had to wait up to an hour to rehire me so I can plow her fields. This coin counting after the fact is a mess and causing me grief. I can't even rehire her to work for me until all the coins are counted up. Please put the game back so we can play in a decent time frame!!!
  #8  
Old Jan 04 2010, 09:10 AM
puzzler2 puzzler2 is offline
 
Join Date: May 21 2009
Posts: 3
Default fed up waiting

i,m fed up being hired to harvest then plow
only to wait too long to plow
by the time my coins have caught up
the fields are all plowed.
and when i hire some one to plow
i pay for the whole farmer to plow all the firld
when i refresh only half of it done
i got to pay to have it done again
can you please fix this
  #9  
Old Jan 04 2010, 11:41 AM
Baberuth Baberuth is offline
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Join Date: Apr 25 2009
Posts: 2
Default how do i change a plowed field to just grass tried to remove but cant

how do I revert back to grass from plowed fields tried to delete but this dosent happen
  #10  
Old Dec 31 2009, 03:45 AM
questions and answers? questions and answers? is offline
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Join Date: Dec 31 2009
Posts: 0
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Same thing happened to me... numbers were flying everywhere.... I should have leveled up and didn't heck I might have even lost XP....also...the time it takes to count coins up and XP is extremely SLOW....I wait and wait at the MP...won't let me be hired, or hire or even move until it's done...on a big farm I have to wait 10 minutes sometimes...cleared cache and all that but it's getting worse
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