#1051
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No. not even close.
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#1052
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As I was working on a quest last night, I found myself wishing that I could simply click on the facility shown in each step of a quest and be taken immediately to that facility to start the item. I realize that this would require a re-working of all the links, but it sure would make quests a whole lot easier! Perhaps a green question mark could be added to maintain the link to the help file? Just in case the devs find themselves with some free time ....
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Dedicated Weekend Farmer since 2009 http://apps.facebook.com/farmtown/pl...5488&farm_ix=7 |
#1053
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I'd really like someday to see something like you have here but let's see it in the future, please? When the glitches still within game now are all worked out? Oh ya, would be lovely to have,........ someday! |
#1054
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lifelines
I had a similar problem to youngmeme. I had the final fac but wanted a spray of lilies so planted and harvested the lilies and hoped to work for the spray but received the Trader lifeline. I think this one is the worst of all. You can do nothing with it if the goods need to come from a fac.
Apart from that little moan, I love the quests and do them as often as I can.
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https://apps.slashkey.com/farmtown/p...00000135722597 Visit 's Farm DB:W20, MPS:C20 |
#1055
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#1056
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So, many have suggested, complained, whatever, to do something about quests that a player can't do for one reason for another. Seems all this has fallen on deaf ears with the devs. Probably because it helps them sell a facility now and then. But it still is ridiculous that, if we like to do quests, we must be forced to work around un-doable ones for days on end.
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#1057
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Well received my quest yesterday and never looked at the last thing to do on it, had I I'd have just let it expire. Scented candles again did all without paying attention to last step. Last step is load....I have no intention of ever having the banquet hall so can't complete. You may ask why don't I want that facility, my reason is this...IMHO I'd be wasting my precious $ on a facility that requires some of the same items another facility does. Already have this problem with 2 facilities so not into the idea of adding a third needing duplicate items. Especially when those items only produce 1 or 2 at a time in the factory. IE: that teddy bear and doll. Will sit and expire but I do have extra candles! Now on to see what the next quest requires and move on... |
#1058
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#1059
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We have had quests for quite a long time now and the statement that ocassionally we would get Farm cash, which so far had never happened.
Is this going to happen ???? or are we doing things wrong. Farm town is the only game that I have perservered with. AS compared to when it first started more help to play the game faster and more efficiently has evolved. Except for one thing it dosen't take a mathematician to work out the even with 400 levels you are not going to earn enough Farm cash to obtain a lot of the facilities you would like that you have to buy. You will have to BUY and for a lot of people this is not possible with the economic climate that it is. Maybe you lower the amount of farm cash to 20 or suchlike to enable more of the facilities to be obtained. The tool section is astronomical so I wont even go there. You have to buy 4 plowers and 4 harvester before you can consider making a combine. Slash key got greedy or what, there will always be a rich family that will purchase everything but it leaves the normal folks that have to work and could warrant the tools to make the game faster to save their precious time. There are thousands that play this game and even if each person just bought 1 facility you are still talking megabucks for the producers. So come on lets have an incentive. I cant afford to buy any more facilities or tools of which I prefer I am soon to be a pensioner so will have to put up with what I have. |
#1060
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No cash from quests
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