#15
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Here's an idea to make the devs tear out their hair...... levels of difficulty.
Stage I - about the same when we started and all one could do was plant, harvest, plow, repeat, gather animals, create a farm. (I bet newbies are overwhelmed by seeing all at once what it took years for the rest of us to get.) Stage II - Facilities and tools become available Stage III - Once a player is way up there, the time has come for the player to decide: add weather and other menaces (pay taxes - lose 50,000 coins per farm), more risk, more reward, more difficult levels. Or play as we have been, no risk, no waking up to ruin. Opportunity to switch for a change offered perhaps on a monthly basis. I recall when I started playing trying so hard to advance because some items became available at higher levels. This aspect could be added back in by offering paths of the game. I am NOT a programmer - I don't know how ridiculous this is, but I offer it. Happy farming! |
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