|
#1
|
|||
|
|||
![]() Quote:
Look...If I want to hire only one person, I'll hire only one....if I want to hire 3 I'll hire 3. That should be my choice. I agree with the person who said if people get hired with more people than they want to work with, then they can leave. What happened to personal responsibility. As for those with slower connections/computers, well, that's life. With any game, some will have advantages. Should I be penalized because I may click faster or have a faster connection? Why not just give different colored jumpers to those who only want to work alone. Then they can decide and I know not to hire them. But as for a few people who want to work by themselves, I should not have to play the game just the way THEY want it played. I appreciate the work of the devs and the moderators and everything they do to make this game better, but I do think sometimes they give a little too much weight to the opinions of those who just want to control how everyone else plays. We don't need a fire button....just block that person and don't hire them again. We don't need to be told how many people to hire...people can work for us or not as they choose. We don't need someone dictating which pattern we click in when we harvest. I think a lot of these players are new to online games and even chat, and they take this stuff waaay too seriously. You will NEVER be able to control strangers in a game. It doesn't work like that. Ok...rant over....I'm very happy the game is going back to the old format. Thanks Farmtown....love you guys ![]() |
#2
|
|||
|
|||
![]() Quote:
But yeah....really this is a game....and trying to put too much control on it is not keeping in line with the diversity of the players. Agreed there. ![]() And also....it's been said elsewhere...about noobs and people who don't play that fast....well ....FarmTown is a little more evolved than other apps....so perhaps it's not for everyone.....and perhaps that is part of the problem.... just sayin... |
#3
|
|||
|
|||
![]()
As someone said earlier in the thread, perhaps it would reduce our frustration if we would just leave when too many people are there, and look for other work - although that doesn't help much when others are hired after us.
Also musings on the concurrency/perf from a dev perspective... I don't know how it's set up serverside, but would a byte map of the squares (with flags for plowed/harvested states), kept in memory for active farms, with monitor locking for operations, take care of concurrency collisions? Or maybe it's shared state between servers in a server farm that is at issue? Also does any batching happen in the client/server communications? |
#4
|
|||
|
|||
![]() Quote:
If you show up to a job where there are too many people, and your graphics are buggy, click "Go Home" or Map it back to the MP. Certainly you would agree that a million other people do not need to have enforcements in place just so your graphics do not get buggy? |
#5
|
|||
|
|||
![]() Quote:
|
#6
|
|||
|
|||
![]() Quote:
This is a game ... Most importantly, meant to be enjoyed! The less rules the better. |
#7
|
|||
|
|||
![]()
A HUGE THANK YOU FOR LISTENING TO US FARMERS..
![]() maybe there can be a way to hire for how much harvest has to be worked? as in a huge field two workers.. small fields can't hire more then 1 worker.. My new lot 24X24 .. all in fields.. i find that two can get the job done nicely without bumping into one another.. and they get the benefits of the whole job.. again THANKS.. |
![]() |
Thread Tools | Search this Thread |
Display Modes | |
|
|