Quote:
Originally Posted by Zeeky Banutski
I hope that this really works; unfortunately, I can only hope that it does something positive to help us resolve issues with neighbors/ports/cargo ships.
Example - if this feature were implemented such that the 1st time you come to FarmTown after its implementation, you are "forced" to select either "enable" or "disable" your ports/ships. If "disable" is selected, then you are ineligible to be selected as a port by those of us choosing to use our cargo ships feature.
Does that make sense? I opened one of my ships this morning & discovered that it had been sitting at someone's port for "9 days"!?!?!?!?! I had previously stated that this Cargo Ship feature was too labor intensive - this is a good example of what I meant...I shouldn't have to be constantly checking on my Cargo Ships to see if they're getting loaded or sitting idle at someone's port...what we really need is some way to distinguish which neighbors are participating in the Cargo Ships & which ones are not so that we can speed up the process.
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Hi Zeeky,
It is not possible for a ship to sit 9 days at 1 port as the maximum time out is 7 days. Your date and time on your computer had to be incorrect for it to show that much time. Please check that is correct and then check the ship again. If it still shows that try clearing your memcache (link below), then when the page of unsetting text opens close that as it is done.
If your farm is open close it. Then reopen and try again.
https://apps.facebook.com/farmtown/p...lear_memcached