Regarding "Disable facilities in Facility Manager: Similar to the way you disable certain products inside a facility, you can now disable certain facilities inside the facility manager on a per farm basis, so when you click Start All/Load All they are ignored" - I love this idea, but I guess it's only designed to work with the Start All/Load All buttons at the top of the window, because when I clear the check box that enables/disables a specific facility and then click the Start All button for that facility, it still starts all production. I think that if a facility is disabled, it's own Start All button either shouldn't appear, or shouldn't do anything.
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