Quote:
Originally Posted by Farmer_Susan
Here's a suggestion - not 100% thought out but you'll get the idea and if you like it, can tweak to suit:
I think it would help to consolidate EVERYTHING into one tool - probably the Seaport Manager since that's a tool we can put in the bottom toolbox for easy access/visibility. Then we'd have tabbed screens on that one tool - one for Ship's Containers, one for Ship's Logbook, one for neighbors ships that are in your port.
The Ship's Containers and Ship's Logbook tabs would have an extra step in them because you'd have to click a picture of the ship first (yellow, pink, blue, whatever). Once you did that, it would open to what we have now. That way, we can access all ships we have launched from one place and we can work everything pertaining to ships from our toolbox without having to navigate to the farm where each ship is unless we want to. We can still do it the way it is now (i.e., go to the farm) and work each ship separately - no need to change what we have now - this is an added feature that would help, I think, for those of us who are hoping to have all 7 ships launched at all times AND be able to provide quick turn-around to neighboring ships that land at our ports.
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I have another idea for the consolidated tool: Make the Ship's Containers landing page into a 2-column table. The first column lists each ship the person has purchased. The second column has its status. For a ship that's currently being loaded, the status of that could be displayed - maybe number of containers already loaded plus time remaining on the current container being loaded. The status of a launched ship would show which port it's in. You click anywhere in the row to pull up the Ship's Containers page we have now to allow you to actually work the ship. Right now, we have to navigate to the farm, then click on each ship separately to get this info. With the consolidated tool, we could see each ship's progress at a glance on that one landing page - and if we have the tool in our Toolbox at the bottom, we wouldn't even have to navigate to a farm.