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Old Jan 29 2012, 05:47 AM
Papi Papi is offline
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Join Date: May 23 2009
Posts: 82
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Quote:
Originally Posted by Papi View Post
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Devs - might this be an opportunity for a player option? "Only give me quests from my current facilities" which would return less reward per completed quest vs. "Give me quests that might include new (to me) facilities" with a greater reward for completion.
This has cost me some sleep, but I think I have a better idea.

When the user unlocks a quest, the screen now just says "Generate quest" or something to that effect.

What if there were options on that screen?

I can think of three possible options: low risk, low completion reward; medium risk, medium reward; high risk, high reward. The reward for the quest is locked in at quest generation.

"Low risk" means the quest will require only resources the user already owns.

"Medium risk" may require any resource available for purchase with coin.

"High risk" may include any resource, owned or unowned, coin or cash.

Please post opinions, criticism, etc.
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