Quote:
Originally Posted by Sapai
Yes and No. Much improved over the 12/22 disaster. But not as good as pre-release.
I've just worked one job with another player. When my avatar was completing harvest, in between a few last coins (I guess), the message ALREADY DONE was flashing. Same for the plow. I marked many more squares than I received credit for.
Pre-release, we could see the fields that were already done much better. There were some issues with plowed fields not appearing plowed, but when they were clicked and instead of a hash mark, we got a plowed field, we knew it was already done. This way there is no way to tell until the avatar actually encounters a field that was ALREADY DONE?
In my opinion, this is going to cause MORE hard feelings on jobs with more than one hire. I know I have some now because I marked many more fields than I was paid for. So that doesn't seem to really address "lost" XP's. I clicked but received no XP. Instead of "lost XPs", I now just have LOST clicks? How is that better?
This is not the only problem, but so far it is Major. I hope you give this a few days to settle down to get all the feedback and can make corrections accordingly. People are not going to like doing a huge portion of a field only to have their avatar traveling over ALREADY DONEs for long periods of time.
Is there no way you can make the fields update WHEN they are done? In another thread, a fellow programmer made a suggestion on how that might be accomplished, IIRC.
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Nooooooooooooooo! OMG! This has NOT solved group hiring AT ALL! I was on a group job and just watched every single one of my hatched fields disappear right before my eyes! I got ALREADY DONE! This was a large field. I LOST COINS ON EVERY CLICK I MADE! OMG. This is awful. What are you guys thinking? I just do not get it.
PLEASE go back to Pre-Release method. It was still faster than now and you didn't have people stealing your click fields right from under you.
I'm going to have to limit myself to solo hires only this way.
I got NUTHIN for my time and clicks. :STEAM: