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-   -   New Release -- July 9th, 2020 (https://www.slashkey.com/forum/showthread.php?t=647126)

Raul Jul 09 2020 02:14 AM

New Release -- July 9th, 2020
 
***Update on the game migration from Adobe Flash to HTML5: We are still working on the HTML5 version and will be doing beta testing soon. The effort required by this migration has been much more than anticipated, however, at this point we have high confidence that we will complete the full migration before the end of the year.***

See Known Issues, More Information and Post Release Updates at the end of this post. Last changes released on July 18th, 3:00AM.

Hi There,

We just released a new update with the following features and bug fixes: En Español AQUI

1. 25 New Levels: Items located in the Buildings, Other, Farm Decor, Fun, Motion, and Trees categories in the Store.

2. Next 5 expansions for Farm 41, see prices below:

Upgrade Farm 42x42 - 47500000000 or 40 FarmCash
Upgrade Farm 44x44 - 48000000000 or 40 FarmCash
Upgrade Farm 46x46 - 48500000000 or 40 FarmCash
Upgrade Farm 48x48 - 49000000000 or 40 FarmCash
Upgrade Farm 50x50 - 50000000000 or 40 FarmCash

3. Increased the availability of Tuna, Lobster, Squid, Cod, Grouper and Yellowtail by 43%: The Swordfish, Mackerel and Eel can no longer be catch in the Big Sea Coast, only in the Small Sea Coast. This will effectively increase by 43% the availability of Tuna, Lobster, Squid, Cod, Grouper and Yellowtail in the Big Sea Coast.

4. 2 more Trading Advertising Banners: These 2 banners will provide even more benefits when buying or selling regular products in a Trading Warehouse.

a) Pink Large Trading Advertising Banner: Increase the original Trading Quantity by 75% and Reduce the trading period length from 60 to 30 mins

b) Yellow Extra Large Trading Advertising Banner: Duplicates your original Trading Quantity and Reduce the trading period length from 60 to 20 mins

Note: Notice that due to the increases in some fish availability as described in point #3 above, the original Trading Quantity for fish was also increased. The benefits of the Trading Advertising Banners for the fish Trading Quantity are on top of the increases described in point #3.

5. Improvements to the custom sort manager screen in the Facility Manager:

a) Added a search icon to quickly locate facilities

b) Click on a facility to see options for how to move them faster to other locations:

- Send to top -> this option will move the facility to the top of the list

- Send to bottom -> this option will move the facility to the bottom of the list

- Remember this Facility -> this option will temporarily remember the facility by adding it to the facility bar at the bottom, you can continue doing this for multiple facilities. Then you can move to the page where you want to move the remembered facilities. To move them just click on the facility icon in the facility bar.

6. Option to adding new neighbour ports to a reused itinerary: When reusing a previous ship itinerary, sometimes some of its neighbour ports were removed automatically due to those farmers not being your neighbours anymore. In those spots we are now showing an 'Add' button so you can add new neighbour ports to complete your itinerary again.

7. Improvements to existing filters:

a) Added 'FarmCash Facilities', 'Coins Facilities' and 'Disabled Facilities' filters to the facility manager

b) Added 'Regular Facilities' , 'Service Facilities' and 'Animal Facilities' filters to the facility category in the store

c) Added 'in 1 to 2 hours', 'in 2 to 3 hours' and 'in 3 to 4 hours' filters to the farm stats

8. Other minor improvements and bug fixes:

a) In the farm stats, when mouse over a product we are now also showing the amount stored

b) If the NCC feature is disabled in the preference screen and the user open the NCC screen a warning message is shown alerting the user about it

c) When adding a facility to the item storage, if that facility is participating in the current NCC contest a warning message is shown alerting the user about it before any other warning message

d) When adding a new super neighbour, if there is not enough space a warning message is shown alerting the user about it

e) Bugfix: The ingredient planner was showing incorrect amounts for baits

f) Bugfix: Invalid users sometimes shown in the NCC thanks screen

g) Bugfix: When going back to the farm after visiting the Realtor Office, opening the regular store will open the realtor store instead

9. Scottish Restaurant (FC): Produces Scottish Food.

Highland Shortbread
Scottish Oat Cakes
Haggis
Haggis Neeps N Tatties
Cullen Skink
Cock A Leekie Soup
Scottish Stovies
Cranachan

New Products from other Facilities: Offal in the Semi-Trailer Truck and Smoked Haddock in the Smokehouse.

10. Butter Making Supplies Factory (Coins): Produces Butter Making Supplies.

Butter Mold
Butter Multi Mold
Butter Stamp
Grooved Butter Paddle
Butter Muslin
Milk Thermometer
Plunge Churn
Paddle Churn

11. Taste of Scotland (FC): Provides Scotland Cultural Exchange and Food Tasting Services and can be stocked with products from the Scottish Restaurant.

12. Kids Breakfast Club (Coins): Provides Morning Activities for Children and can be stocked with the following products:

Cranberry Juice
Strawberry Shredded Wheat (Cereal)
Cinnamon Oats (Cereal)
Raspberry Yogurt
Scrambled Eggs Breakfast
Macaroni and Cheese
Kid Book
Comic Book

Enjoy!

--Raul

Post Release Updates - July 9th, 11:50PM

- Bugfix: When dispatching a ship sometimes a deleted port was showing at the end of its itinerary
- Bugfix: After loading a ship in the Seaport, sometimes the ship will not disappear from the list

Post Release Updates - July 10th, 1:40PM

- Bugfix: Some ships were returning home before completing the full itinerary
- Bugfix: Sometimes an error was shown when reusing a previous itinerary
- Bugfix: X025 error when preparing ships

Post Release Updates - July 13th, 4:30PM

- The log book section for ships is now showing a green dot for each neighbour that is currently online, this can help you when deciding which neighbours to include in the ship itinerary and on which order.

- Bugfix: The Purple hand was not remembering the category and the search text when opening the store.

Post Release Updates - July 15th, 6:30PM

- Bugfix: Searching for products in the market sometimes not working after changing the product filter.

Post Release Updates - July 18th, 3:00AM

- Released 25 new levels.

Known Issues:

- None

buffaloboy Jul 09 2020 02:15 AM

hi

thanks to all for the great update

tino

http://apps.facebook.com/farmtown/pl...345&farm_ix=40

Lara Jul 09 2020 02:19 AM

thanks Raul, I need to go on a new items hunt lol

Aussie Rae Jul 09 2020 02:47 AM

thank you, especially love the new filters in the Store. The two new Trade Advertising Banners are quite lovely also, :) plus the new facilities and new products .. cheers..

JAS0643 Jul 09 2020 03:05 AM

Thanks for the update.

bruhelmboldt Jul 09 2020 03:38 AM

Thank you! Stay Safe!

Rob T Jul 09 2020 04:40 AM

Thank you Raul and the team!! :)

Tiger Jul 09 2020 05:36 AM

Thanks Raul and Team :D

For those that like a quick list, this is what I've noticed so far:

New options for the Funnel Filter in the Store for the Facilities section:
  • Regular Facilities
  • Service Facilities
  • Animal Facilities

4 new facilities:
  • Scottish Restaurant (FC production)
  • Taste of Scotland (FC service)
  • Butter Making Supplies Factory (coins production)
  • Kids Breakfast Club (coins service)

New products needed for the new Scottish Restaurant:
  • Offal in the Semi Trailer to make Haggis
    You need to make the Haggis in the Scottish Restaurant before you can make the Haggis Neeps and Tatties in it.
  • Smoked Haddock in the Smokehouse to make Cullen Skink.

New Tools :
  • Trading Advertising Banner - L (Increase Trading Limit 75%, Reduce Trading Period to 30 mins)
  • Trading Advertising Banner - XL (Duplicates Trading Limit, Reduce Trading Period to 20 mins)
    The S and M sizes were released last month.

Last of the Land Upgrades for Farm 41 (in original farm Order) 42x42 to 50x50

Add (port) in the Reuse Itinerary List in the Seaport Manager - If you lose a port in your ships itinerary due to losing a neighbour you can now Reuse the Last Itinerary and then Add the missing port back. The missing port(s) are listed at the end of the itinerary so if if you lost one port you would need to click Add on port 30 and then move them to wherever you want them in your itinerary.

Alexandra_J Jul 09 2020 05:54 AM

There is something wrong with ships, it goes straight to 100% and you have to reload to do them again. I'll send the video of what it does if you'd like?

Tiger Jul 09 2020 06:20 AM

Quote:

Originally Posted by Alexandra_J (Post 6366930)
There is something wrong with ships, it goes straight to 100% and you have to reload to do them again. I'll send the video of what it does if you'd like?

Hi Alexandra_J,

Are you talking about loading containers on your your own ship or are you talking about loading ships that are at your port? I am not seeing any problems with loading containers on your own ships at this time.

No don't upload a video, just describe what you are seeing and where you are seeing it. What is going to 100% that you have to reload?

We know there is a problem when there is more than one ship at your port, the last ship isn't clearing after loading them all. Just close the seaport manager and reopen and the last one will clear or you can switch between the My Ships and My Seaport sections to clear it without closing the Seaport Manager. We have notified the developers of this issue.

Alexandra_J Jul 09 2020 06:40 AM

Quote:

Originally Posted by Tiger (Post 6366934)
Hi Alexandra_J,

Are you talking about loading containers on your your own ship or are you talking about loading ships that are at your port? I am not seeing any problems with loading containers on your own ships at this time.

No don't upload a video, just describe what you are seeing and where you are seeing it. What is going to 100% that you have to reload?

We know there is a problem when there is more than one ship at your port, the last ship isn't clearing after loading them all. Just close the seaport manager and reopen and the last one will clear or you can switch between the My Ships and My Seaport sections to clear it without closing the Seaport Manager. We have notified the developers of this issue.

Sending ships on.

marymarcel Jul 09 2020 07:23 AM

Thanks so much Raul and Team :)

WillowTreeFarm Jul 09 2020 07:27 AM

Thank you Raul and the rest of team.

L.A.Bob Jul 09 2020 08:22 AM

Thanks Raul and team

StoneFace Jul 09 2020 08:29 AM

So ....
today is my birthday, and Raul picked the early morning (just about the time I was born) to give ME a new release.

I will, however, share with everyone/

In game language, I am level 74 today.... and it was a LONG time ago when I was level 74 in Farmtown..... lol

Thanks Raul and all our Mods too !!

brewergirl1961 Jul 09 2020 08:30 AM

Similar problem here, my ships are coming back after 2 days on 14th port. also when working ships in my port, they are not releasing (staying & not moving on) but going into a negative count, ie-20, as per clicks over the normal 10 we do to send them on.

46bill Jul 09 2020 08:30 AM

I have 2 ships dispatched. I am trying to dispatch a 3rd ship and I want to replace the port itinerary with the itinerary of my latest dispatched ship. It is not working and gives me a message that I don't have any dispatched ships.

Tiger Jul 09 2020 09:31 AM

Quote:

Originally Posted by brewergirl1961 (Post 6366970)
Similar problem here, my ships are coming back after 2 days on 14th port. also when working ships in my port, they are not releasing (staying & not moving on) but going into a negative count, ie-20, as per clicks over the normal 10 we do to send them on.

Hi brewergirl1961,

Which colours ships are showing to you has having returned home after getting to port 14? I am only seeing your purple ship at port 14 and it's still showing as dispatched, not returned home. You orange, brown and pink ships are also showing as dispatched and still on their trips. Your blue one is showing as being prepared.

When you are loading friends ships and think you should have done them all , don't continue clicking the load products button as that is what is making the counter climb, you can either switch to looking at the My ships section and then back to My Seaport or close and reopen the seaport manager and the ships you had already loaded but didn't clear will be removed and then you should only see the ones you haven't loaded yet. This has already been sent off to the developers.

Tiger Jul 09 2020 09:40 AM

Quote:

Originally Posted by 46bill (Post 6366974)
I have 2 ships dispatched. I am trying to dispatch a 3rd ship and I want to replace the port itinerary with the itinerary of my latest dispatched ship. It is not working and gives me a message that I don't have any dispatched ships.

Hi 46bill,

Please click on the ? directly to the right of the time showing on the container you are preparing and see if it is showing any ships on your dispatch list to you. Don't click on the ? that is just above that as it won't give you the dispatch list that just shows you what products that container will carry.

If you don't see any ships on that list and have not already tried clearing your game memcache please do so and see if that correct the problem of you not being able to reuse the itinerary. In case you need instructions on how to do that:

To clear your game memcache Click Here. A window will open with a list of "unsetting", that is the memcache being cleared. Close that window and FT if you have it open in another window. Then reload and try again.

If that doesn't help, then I'm sorry you'll have to rebuild your itinerary again.

barbaraelwart Jul 09 2020 10:29 AM

Help !!!
 
I have been an idiot I think - I was excited and buying the new FC facilities, for some unknown reason I was using the Purple Hand to get them so I could hide them in large building and had clicked on the 'buy multiple' and ended up with two Scottish Restaurants Is there anyway I can give one back to SK and get a refund please ???? Both of them are on my Farm #1 I only realised when there was not enough cash for the 'Taste of Scotland' :( :(

Taz D Jul 09 2020 10:46 AM

Quote:

Originally Posted by barbaraelwart (Post 6366994)
I have been an idiot I think - I was excited and buying the new FC facilities, for some unknown reason I was using the Purple Hand to get them so I could hide them in large building and had clicked on the 'buy multiple' and ended up with two Scottish Restaurants Is there anyway I can give one back to SK and get a refund please ???? Both of them are on my Farm #1 I only realised when there was not enough cash for the 'Taste of Scotland' :( :(

Hi Barbaraelwart,
You will need to contact Support on this as we can not help with this through the forums. To contact Support click on the link below, fill out the form and submit it. Be patient as it can take anywhere from a few hours to a few days for them to respond to you depending on how many tickets they have ahead of yours.
http://apps.facebook.com/farmtown/settings2/support/

You will receive an automatic response email when you submit your ticket. That email will have your ticket number and a link for you to check the status of your ticket, so please do not delete that email. If you do not see the email then check your spam folder as sometimes those emails get classified as spam.

If you are having a problem getting responses from Support please read the information in the following link:
http://www.slashkey.com/forum/showthread.php?t=644366

BarbLH Jul 09 2020 11:05 AM

Thanks Raul & team! What a pleasant surprise :)

Sqrl Jul 09 2020 11:30 AM

The ships are definitely broken. I signed into a neighbour's FB (with their permission) to move four of my ships along, and clicking on the containers I keep getting minus numbers of ships waiting to load. I got to -32 before I realised the ship was never going to load, lol.

Edited to add: also, two of them came straight home rather than moving on to their next port of call.

Taz D Jul 09 2020 11:36 AM

Quote:

Originally Posted by Sqrl (Post 6367022)
The ships are definitely broken. I signed into a neighbour's FB (with their permission) to move four of my ships along, and clicking on the containers I keep getting minus numbers of ships waiting to load. I got to -32 before I realised the ship was never going to load, lol.

Edited to add: also, two of them came straight home rather than moving on to their next port of call.

Hi Sqrl,
This has already been sent to the developers. We will have to wait until they can fix it.

Sqrl Jul 09 2020 11:54 AM

Sorry, didn't mean to turn into one of those people who don't read the thread!

Texas Belle Jul 09 2020 01:15 PM

Quote:

Originally Posted by StoneFace (Post 6366966)
So ....
today is my birthday, and Raul picked the early morning (just about the time I was born) to give ME a new release.

I will, however, share with everyone/

In game language, I am level 74 today.... and it was a LONG time ago when I was level 74 in Farmtown..... lol

Thanks Raul and all our Mods too !!

Happy Happy Birthday, may you live a hundred years and may you drink a hundred beers, have a wonderful day!! Today is my oldest son birthday also, he will be/is 61 yrs young.. enjoy it...
Celina...

Texas Belle Jul 09 2020 01:16 PM

Thank you Raul and company, now on to the scavengers hunt for goodies... like always you guys rock... stay well, keep safe...

harrywhitmore@comcast.net Jul 09 2020 01:53 PM

Where are the new crops ? Are you finished adding new crops. You have a lot of room on 4 ,5 , and 6 days ,you can add a 7 day is ok with me. Tyvm

bruhelmboldt Jul 09 2020 02:21 PM

Quote:

Originally Posted by StoneFace (Post 6366966)
So ....
today is my birthday, and Raul picked the early morning (just about the time I was born) to give ME a new release.

I will, however, share with everyone/

In game language, I am level 74 today.... and it was a LONG time ago when I was level 74 in Farmtown..... lol

Thanks Raul and all our Mods too !!


Welcome to the 74 club!! I'll race you to 75!!!

Qivis Jul 09 2020 02:43 PM

Quote:

Originally Posted by Taz D (Post 6367026)
Hi Sqrl,
This has already been sent to the developers. We will have to wait until they can fix it.

I managed to get the ships to work properly. All I did was clear the Farm Town Cache. So either they fixed the problem or no one thought to try!

Edit: unfortunately it worked for one account for which I am responsible but not my main account. I would have deleted this entry but at least people will know it worked for someone.

Lee Ann Jul 09 2020 03:31 PM

Yes new stuff !!!!! Thanks Raul and all your team for keeping this game so much fun !!!!!

Taz D Jul 09 2020 03:35 PM

Quote:

Originally Posted by harrywhitmore@comcast.net (Post 6367054)
Where are the new crops ? Are you finished adding new crops. You have a lot of room on 4 ,5 , and 6 days ,you can add a 7 day is ok with me. Tyvm

Hi Harrywhitmore,
No new crops have been added that we know of.

If you want to make a suggestions for new crops that you want please post it in the Suggestions section.

Taz D Jul 09 2020 03:38 PM

Quote:

Originally Posted by Sqrl (Post 6367022)
The ships are definitely broken. I signed into a neighbour's FB (with their permission) to move four of my ships along, and clicking on the containers I keep getting minus numbers of ships waiting to load. I got to -32 before I realised the ship was never going to load, lol.

Edited to add: also, two of them came straight home rather than moving on to their next port of call.

Hi Sqrl,
Where did you see the negative numbers?

Sqrl Jul 09 2020 04:34 PM

It was the place where you usually see how many ships are docked at your port waiting to be loaded, while you're loading.

Sonytone Jul 09 2020 04:39 PM

Awesome Sauce! Thank You, Raul and Team yet again! stay safe!!

Taz D Jul 09 2020 04:43 PM

Quote:

Originally Posted by Sqrl (Post 6367086)
It was the place where you usually see how many ships are docked at your port waiting to be loaded, while you're loading.

Hi Sqrl,
I found it and passed that on to the developers. It may only do that if the ships don't clear like they should.

Alexm2012 Jul 09 2020 06:50 PM

My ships returned before they were due to and had missed lots of ports but had been passed asif my neighbours had loaded the ship but 13
Ports said 0 wait time 3 ships have came in so far. Hope this doesn’t bug the load container time if it is an error.

Thanks for the new trading banners also purchased those and the 4 new facilities.

Taz D Jul 09 2020 07:06 PM

Quote:

Originally Posted by Alexm2012 (Post 6367118)
My ships returned before they were due to and had missed lots of ports but had been passed asif my neighbours had loaded the ship but 13
Ports said 0 wait time 3 ships have came in so far. Hope this doesn’t bug the load container time if it is an error.

Thanks for the new trading banners also purchased those and the 4 new facilities.

Hi Alexm,
I have checked your data and I only see 1 ship (purple) currently dispatched. It is at port 12 for 1 hour and 21 minutes wait time. The rest of your ships show as idle.
The Brown, Pink and Yellow sho as having returned today with zero skipped ports and either 30 or 29 ports visited. They all returned to day at 10:28, 11:53, and 17:28 respectively, so not all at the same time.
The only one I see may have a returned early was the one you sent out todat as it was back in 28 minutes, though with today being the release it is possible that it went through all the ports in that time as everybody is playing checking out the release.
It will not effect the load time of containers as that is based on how many ships you havce dispatched in the last 7 days and not on how many are still out.

Alexm2012 Jul 09 2020 07:10 PM

The ships returned but on the data I seen that they visited all the ports in 0 minutes. After port 14 so each of them when I logged back in (3 ships) was ready to be unloaded but they had not visited all ports it just showed that they had

Taz D Jul 09 2020 07:20 PM

Quote:

Originally Posted by Alexm2012 (Post 6367126)
The ships returned but on the data I seen that they visited all the ports in 0 minutes. After port 14 so each of them when I logged back in (3 ships) was ready to be unloaded but they had not visited all ports it just showed that they had

Hi Alexm,
The developers are looking at the ships and working to find the problems. All I can tell you is what the data shows. I am not sure why they would return that quickly and the data doesn't show the times for the individual ports. Two of those ships had been out for over a day.


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