Farm Town

Farm Town (https://www.slashkey.com/forum/index.php)
-   News & Announcements (https://www.slashkey.com/forum/forumdisplay.php?f=9)
-   -   New Release -- February 9th, 2016 (https://www.slashkey.com/forum/showthread.php?t=620606)

Raul Feb 09 2016 04:00 AM

New Release -- February 9th, 2016
 
See Known Issues, More Information and Post Release Updates at the end of this post. Last changes released on February 29th, 9:20PM.

Hi There,

We just released a new version of the game with the following new features and bug fixes: EN ESPAÑOL AQUI//En français ici

1. 11 Valentine Items (released a week ago): 6 as gift and 5 on the Store.

2. 42 x 42 expansions for farms 11 - 20: 20000000000 coins or 30 FarmCash.

3. Added Zinc Ore and Brass Sheets to existing Train Freight Cars.

4. Mobile Lookout Tower (FC): This tool provides detailed visibility on your Super Neighbours farm content by enabling the 'Show Work Info' when visiting them. After looking at the Work Info of your Super Neighbours, your farm selector will be updated to only show the blue color on farms where there is work available.

Also, this tool will reduce the waiting time to pull updated work information from 10 to 5 minutes, whether you are at a farm or at the market.

This tool cost 100 Farmcash, it's the most expensive tool in the game because of the high level of resources that it consumes on our backend servers.

5. Farm Stats Optimizations and Improvements:

a) Farmstats now use a similar strategy to the one used in the 'Show Work Info' screen, the counters should match on both places and the results are presented much more quickly. You can even modify the check boxes (bonus/baits/quest farms) and the results will be updated right away.
b) Added a new 'Fields' category, this will include stats about your harvested and plowed fields in your farms
c) Added a new Order by Category, this is useful in case you are requesting information on All Products, results will be grouped by Category and even inside the Tree category, all the fruits will be shown first and then all the logs and branches.
d) Frozen flowers are now ignored and not counted on the results
e) Bugfix: Sometimes counters for milk, eggs, wool, horse hair and pine log piles were incorrect or farms were missing on the drill down screen, where counters per farm were shown.
f) Bugfix: Fish counters are now more accurate. The only time where fish counters may seem wrong is when the user have several of the same water item stacked on top of each other, this shouldn't be common as you will have no way to access those hidden items.

6. Other Performance Optimizations and Improvements:

a) When visiting a farm of a Super Neighbour with design permissions granted to you, the Hand Tool will be only auto selected if there is no other work available on that farm.
b) In the 'Show Work Info' screen we now show a tool tip with the farm name when you mouse over the farm buttons.
c) Now is not possible to end up purchasing duplicated items when clicking multiple times on the same spot in the farm, this was also causing the side effect of some progress bars not getting removed from the screen. This does not apply to animals.
d) Sprinklers now trigger action on mouse click, not mouse down, meaning you have to actually release the mouse button in order for the sprinkler to start it's action.
e) Show a warning message when landing on a farm of a blocked user. Notice that you will not be able to communicate with that user while he/she remains blocked by you.

7. Started the development of the Neighborhood Chains Contest: This is a weekly contest where 10 Farmtown neighborhoods compete against each other by operating the longest and most productive facility chains. Here are some preliminary rules and concepts:

a) Your neighborhood is just the collection of all your neighbours, that will be your team
b) A neighborhood chain for facility X is the collection of all the facilities X that you own plus the ones that your neighbours own
c) Every week 4 facilities will be selected and 4 neighborhood chains will be automatically created for those facilities in your neighborhood
d) Groups of 10 neighborhoods each will be pre-selected by the game and their members will start competing
e) The winning neighborhood will be the one that earn the most XP points by producing or stocking goods on those 4 neighborhood chains
f) We are still deciding what the rewards will be

Hopefully we should be able to have the version 1 ready for the next release.

8. Argentinian Restaurant (FC): Produces Argentinian Food.

Picada
Humita Empanadas
Gnocchi with Cheese
Matambre a la Pizza
Chicken with Rice
Milanesa and Mash
Patagonian Lamb
Flan and Sweets

New products in other facilities: Gnocchi in the Pasta Factory and Chimichurri in the Sauce and Condiments Factory.

9. Hospitality Supplies Factory (Coins): Produces Hospitality Supplies.

Ice Bucket
Lobby Decor
Disposable Slippers
Luggage Rack
Hamper Shelf
Bed Sheets
Door Hangers
Room Service Table

10. Ice Fishing Shop (FC): Provides Ice Fishing Retail Services and can be stocked with products from the Ice Fishing Supplies Factory.

11. Hotel (Coins): Provides Lodging Services and can be stocked with products from the Hospitality Supplies Factory and from other Factories and Restaurants.

New products in other facilities: Whole Coffee Beans in the Coffee Grinder.

Enjoy!

--Raul

Post-Release Updates - February 9th, 7:00PM

- Bugfix: The new "Fields" category in the Farm Stats window is now working as expected
- Bugfix: If you own the Mobile Lookout Tower tool, then when visiting a Super Neighbour farm, after opening and closing the 'Show Work Info' screen, the farm selector will only show farms in blue for those farms that have some available work and will stay that way when you navigate to another farm.
- Bugfix: If you own the Mobile Lookout Tower tool, your refresh waiting time to get updated Work Info is now correctly cut in half, from 10 minutes to 5 minutes.
- Bugfix: When harvesting not all products ended up in storage right away, it required a refresh of the game to see all harvested products in storage, this bug was introduced about a month ago.

Post-Release Updates - February 11th, 1:30AM

- Fixed some inaccuracies on the reported data in the Farm Stats and Show Work Info, where there were items ready to harvest on a farm but they were not showing up in the Farm Stats / Show Work Info.

Post-Release Updates - February 11th, 4:00AM

- We just released a fix for the Farm Stats / Show Work Info inaccuracies due to stacked items, these were the cases where the data reported that something was ready to harvest but there was nothing visible on the farm ready to harvest. If you are still experiencing this issue please report it here.

Post-Release Updates - February 11th, 9:50PM

- Bugfix: The Farm Stats screen was not reporting extra products due to fertilization.

Post-Release Updates - February 12th, 10:00PM

- Released the Argentinian Restaurant.

Post-Release Updates - February 13th, 12:40AM

- BugFix: Fixed a few issues with the ingredients in the Argentinian Restaurant.

Post-Release Updates - February 15th, 4:00AM

- BugFix: Sometimes frozen flowers were showing up in the Farm Stats and Show Work Info results.

Post-Release Updates - February 15th, 4:30PM

- BugFix: Fixed inconsistencies on the results of the 'Show Users Info' button, sometimes it was not showing the correct status of working users.

Post-Release Updates - February 16th, 4:30PM

- Bugfix: Some users were experiencing issues when posting the facilities, the post was showing on the facebook timeline of their friends but not on the 'My Request' tab inside Farmtown.

Post-Release Updates - February 29th, 9:20PM

- Released old St Patrick and Easter items.
- Released 6 new St Patrick items. One as gift, 3 on the top of the Patrick-Easter category in the store, and 2 more at the end of the St Patrick items in the store.

Known Issues

- None

FarmerWitch Feb 09 2016 04:31 AM

Thank you! Going to look now!

AlyceAnn Feb 09 2016 04:50 AM

Great new farm upgrades!!

MadamePondarosa Feb 09 2016 04:53 AM

Farm stats incorrect
 
Shows that my trees are finish e.g Coconut tree in 4 farms, but when I go to harvest, their not! Not finished in 1,4days.

Yes, I've checked that its hatch for ready "now".

Says coconut tree is ready on farm 21,25,26,23 but their really not.

silverfern47 Feb 09 2016 04:57 AM

What a rip-off ....100fc for lookout....disgusting!!!

boduke66 Feb 09 2016 05:04 AM

looks like at least two new facilities 1.Hospitality supplies factory 4,900,000 coins produces hospitality supplies 2.Hotel 5,000,000 coins provides lodging services,i assume these work together,will look to see what else is new.

Pawkie Feb 09 2016 05:09 AM

Time to have a look at the production rates for the oak lumber!!!!

Aussie Rae Feb 09 2016 05:12 AM

Quote:

Originally Posted by silverfern47 (Post 6043086)
What a rip-off ....100fc for lookout....disgusting!!!

I really don't see the point of this one... so won't be buying it, not because of the cost, that's not a problem..

FarmerWitch Feb 09 2016 05:14 AM

Please tell me that the 100 FC for the Lookout Tower is and error? That is really expensive

silverfern47 Feb 09 2016 05:27 AM

Quote:

Originally Posted by Aussie Rae (Post 6043102)
I really don't see the point of this one... so won't be buying it, not because of the cost, that's not a problem..

Cost might not be a problem for you, but it is for many on a fixed income, elderly and disabled people!

Greatgig Feb 09 2016 05:35 AM

You added the zinc ore and brass sheets to the existing trains but not chromite. Really?

joanw Feb 09 2016 06:10 AM

question?
 
can you all make a sell all button while on a farm, cause i want to start over with my farms, clicking on one item at a time takes to long, to sell and rearrange a farm. thank you.
:)

Dr. Dirt Feb 09 2016 06:18 AM

Quote:

Originally Posted by joanw (Post 6043134)
can you all make a sell all button while on a farm, cause i want to start over with my farms, clicking on one item at a time takes to long, to sell and rearrange a farm. thank you.
:)

The excavator in the tools section of the store does this. It cost 50 FC. :)

Dr. Dirt Feb 09 2016 06:35 AM

The farm stats tool is showing small amounts of flowers ready on three farms and a small amount of kiwi ready on one farm. There are no flowers or trees ready on these farms. I cleared the memcache and browser history but they are still showing as ready in the farm stats tool.

BethFB Feb 09 2016 06:41 AM

When will we get the next farm #29?
Was hoping for the next farm with this update.

Beth

jkmyer Feb 09 2016 06:45 AM

Thanks for update I really like the ones that use products from more facilities than just the new one

Aussie Rae Feb 09 2016 06:49 AM

Quote:

Originally Posted by Dr. Dirt (Post 6043146)
The farm stats tool is showing small amounts of flowers ready on three farms and a small amount of kiwi ready on one farm. There are no flowers or trees ready on these farms. I cleared the memcache and browser history but they are still showing as ready in the farm stats tool.

same thing is happening on mine, must be a glitch and will hopefully clear up soon...

Aussie Rae Feb 09 2016 06:50 AM

Quote:

Originally Posted by silverfern47 (Post 6043110)
Cost might not be a problem for you, but it is for many on a fixed income, elderly and disabled people!

no one has to buy it....

Farmer_Susan Feb 09 2016 07:10 AM

Not able to see new Fields indicator
 
When I go to my Farm Stats tool and click on the new "Fields" selection and choose "All Farms", I get the message that I don't have enough farms expanded - and I do. All of my other "All Farms" items work.

macwinter Feb 09 2016 07:18 AM

Thanks for the update...I think the 100 farm cash is a tad much. Though I do understand that is uses a lot of resources, keeping the cost high could minimize the amount that are used.

al_bundy Feb 09 2016 08:02 AM

Thanks Raul

great Update :)

mcdaddie Feb 09 2016 08:04 AM

Quote:

Originally Posted by Farmer_Susan (Post 6043174)
When I go to my Farm Stats tool and click on the new "Fields" selection and choose "All Farms", I get the message that I don't have enough farms expanded - and I do. All of my other "All Farms" items work.

I concur this problem.

MichHotRod Feb 09 2016 08:14 AM

Thanks, it always makes my day when the new release comes out

Grumpdad Feb 09 2016 08:21 AM

Farms I harvested prior to the upgrade now show fruit and flowers ready when they are not?? Farms harvested after the upgrade show fruit ready when it is not . . What is happening??

mcdaddie Feb 09 2016 08:23 AM

I would like to take this opportunity to address the new update and a lot of the concerns I am already reading about the new update.

First of all, thanks to Raul and the team of dev's that make this happen for us.

Next to all those that are *****ing about the cost of the new tool costing 100 FC. DON'T buy it!!! You have done without it this long, and it is not necessary for the day to day operation of your farm. It is a LUXURY!

Now for all the whiners that are wanting discounts, sales, and ways to get free FC. I too am fixed income, eldery, and probably a few more cliche assorted groups. Life is not designed for all of us to be equal in a monetary status. If so, surely me and Donald Trump could have the same model of helicopter. Do what you can with what you have, and move on.

Now for the dev's. I did buy the new watch tower tool for 100 FC. I really expected it to work for that money. It gives terribly inaccurate info. Shows to have small amounts of items on some farms that are NOT there, does not show things that are ready for work even while standing on the farm looking at them, and last of all, if it does show something correct like crop harvesting available and it turns the appropriate farms blue in the farm selector, why does it then make all the farms blue when you move to the next farm. Please slow down on the releases to ensure proper operation of new enhancements. If buying a tool for 30 FC that doesn't work right upsets people, then I am sure it is worse to buy a tool for 100 FC and it not to work.

And last of all, Dev's thanks so much of listening to all of us over the last few months and adding the brass sheets and zinc ore to the appropriate train cars. It was a huge amount to cover the huge deficiency, but every little bit helps.

Thanks

dave1949 Feb 09 2016 08:28 AM

With the new farm stats, showing plow and harvested info, I like it, but It nolongers shows crops that are ready

beautysmom Feb 09 2016 08:45 AM

Quote:

Originally Posted by silverfern47 (Post 6043126)
Raul, you talk about your backend servers as being the reason for high cost of lookout....sounds like that is where you are talking from

That was really rude! Thanks devs for the new release, looking forward to the new restaurant as well!

lefty54313 Feb 09 2016 08:46 AM

Fix needed
 
All of the new features / improvements are nice. However, there is something that has been "broken" for a month or so now. I will harvest 16 cocoa trees. I then go to the chocolate factory and it only recognizes that I harvested 6 trees in terms of starting chocolate liquor batches. If I totally re-load the game, I can then launch the additional 10 batches,.

The same thing applies to coconut trees and mango trees in terms of starting batches of coconut or mango ice cream.

Obviously not a huge thing, but certainly an annoyance.

Thank you!

Amythyst51 Feb 09 2016 08:46 AM

Just curious....why don't the new facilities have levels for bonuses?

mcdaddie Feb 09 2016 09:07 AM

Quote:

Originally Posted by Amythyst51 (Post 6043242)
Just curious....why don't the new facilities have levels for bonuses?

There have NOT been any bonus levels or belts since May 2015. In June of 2015 the Australian restaurant was released and we have no belts for it or anything since then. I know this doesn't address the "new" facilities, just letting you know it covers a longer period of time. We used to get belt upgrades every 3 months or so, but we have missed a few of those windows haven't we.

Pesto Farmer Feb 09 2016 09:22 AM

Not sure if it is related to the new release but very difficult to keep workers on the farms. Lots of partial work being done, plus items showing as still needing to be harvested when they are done.
Thanks for all but really need increase in ebony lumber production:D

1fritz Feb 09 2016 09:27 AM

Thanks Raul and Devs

Texas Belle Feb 09 2016 09:31 AM

Thank you, great release with all the bugs fixed.. like always you guys rock..now on to buy the facilities, don't think will be buying the tower as I don't see much improvement for anything and too much FC... now it if it would have been a tool to harvest or chop all trees with one click I would buy in a NY minute, thanks for all you do..

Texas Belle Feb 09 2016 09:53 AM

Quote:

Originally Posted by Greatgig (Post 6043114)
You added the zinc ore and brass sheets to the existing trains but not chromite. Really?

We wish, every new thing needs brass or copper and no increase in metal factory or train.. so just fill what you can and maybe maybe someday we catch up to the demand.. lol

MadamePondarosa Feb 09 2016 09:53 AM

Field stats not working
 
b) Added a new 'Fields' category, this will include stats about your harvested and plowed fields in your farms

Doesn't work for me. Says i have to expand more farms. I'm way ahead of the rules. It stands OK on all rules but I still dont get any result. :confused:

Dulcinea Feb 09 2016 10:02 AM

Thanks for the update. Nothing too exciting this month. I can see why the Mobile Lookout Tower cost 100 FC, but also why some would think this is too much. I don't have any use for it myself.

Deluxxe Feb 09 2016 10:06 AM

Quote:

Originally Posted by silverfern47 (Post 6043086)
What a rip-off ....100fc for lookout....disgusting!!!

and how this is indeed a freaking ripoff. I will not be purchasing this item.:mad:

bliky Feb 09 2016 10:29 AM

Quote:

Originally Posted by MadamePondarosa (Post 6043278)
b) Added a new 'Fields' category, this will include stats about your harvested and plowed fields in your farms

Doesn't work for me. Says i have to expand more farms. I'm way ahead of the rules. It stands OK on all rules but I still dont get any result. :confused:


I am seeing the same results... Not sure what metric is required to see fields for all farms. Can that be added?

Also noticed a typo of the word whether in the help for the new mobile lookout tower.

Thanks for the update!

PK... Feb 09 2016 10:31 AM

Quote:

Originally Posted by Farmer_Susan (Post 6043174)
When I go to my Farm Stats tool and click on the new "Fields" selection and choose "All Farms", I get the message that I don't have enough farms expanded - and I do. All of my other "All Farms" items work.


Same here... Currently they appear to be wanting the "All Products" 9/34 farms for fields since that is the error screen I get when clicking the "fields" option. I'm still 4 short of that number.

Hopefully that is a glitch, cause it would be a total waste for most players... It's a very valuable stat to have to make sure you haven't "forgotten" to plant a field somewhere. *hangs head and raises hand... ;0))

gffarmer Feb 09 2016 10:38 AM

Thank you for the update!!


All times are GMT -5. The time now is 09:57 AM.