Farm Town

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-   General Feedback (https://www.slashkey.com/forum/forumdisplay.php?f=186)
-   -   Discussions about the Facility Chains (https://www.slashkey.com/forum/showthread.php?t=632678)

jules1954 Nov 25 2017 04:45 PM

Discussion about facility chains
 
Thank you so much for that explanation. I am sorry that I got it wrong. That is so good to know, that we are not losing products
Thank you :)

Tiger Nov 25 2017 05:08 PM

Quote:

Originally Posted by jules1954 (Post 6206910)
Thank you so much for that explanation. I am sorry that I got it wrong. That is so good to know, that we are not losing products
Thank you :)

you are very welcome :)

jules1954 Nov 25 2017 07:05 PM

Discussions about facility chains
 
oops, forgot to ask about this...3. ( Export ) products can not be consumed by your own service facilities
does this mean that the products from our chain facilities can not be used to fill our service facilities

Taz D Nov 25 2017 09:36 PM

Quote:

Originally Posted by jules1954 (Post 6206942)
oops, forgot to ask about this...3. ( Export ) products can not be consumed by your own service facilities
does this mean that the products from our chain facilities can not be used to fill our service facilities

Hi Jules,
The normal 100% produced in the chain facilities can be used to fill your service facility. The extra 40% that are for Export cannot be used to fill your own services. They can either be sold in the market or sent to a neighbor's chain of a corresponding service to the facility.
I think if you read Chapter 33 of the Ganme Guide that will answer your questions. And when the rest of the facility chains is released then we will update that chapter with the additional information.

100 More Nov 25 2017 09:56 PM

Two facilities with no dan levels
 
Why do the Shelf and Cabinet facility and the Shelf Genie not have dans?:confused:

Taz D Nov 25 2017 09:59 PM

Quote:

Originally Posted by 100 More (Post 6206954)
Why do the Shelf and Cabinet facility and the Shelf Genie not have dans?:confused:

Hi 100 More,
Because they were just released this last month. New facilities do not get belts immediately.

jade_p Dec 04 2017 11:41 AM

another week i can not utilize the "facility chains" because i do not own 2 of the farm cash factories that is required. irks me to no end!! so far i dont see any use to this at all, since you HAVE to have 2 of each facility in order for it to participate. we cant export goods to make more coin, we cant import goods to make more coin, and as far as i see it, you are trying to get people to spend more money on fc . im sure im not the only one this is happening to. please re-evaluate this aspect of the game.

Taz D Dec 04 2017 12:35 PM

Quote:

Originally Posted by jade_p (Post 6209262)
another week i can not utilize the "facility chains" because i do not own 2 of the farm cash factories that is required. irks me to no end!! so far i dont see any use to this at all, since you HAVE to have 2 of each facility in order for it to participate. we cant export goods to make more coin, we cant import goods to make more coin, and as far as i see it, you are trying to get people to spend more money on fc . im sure im not the only one this is happening to. please re-evaluate this aspect of the game.

Hi Jade_p,
I have moved your post to the General Feedback subject thread about the Facility Chains as you are not making a suggestion on how to change it.
The import/export will be released in the next release as stated by Raul in the current release. In the mean time you can sell those Export product you have in the market to gain additional coins if you wish.

Tiger Dec 06 2017 08:10 AM

Quote:

Originally Posted by Lara (Post 6209462)
I have a sort of suggestion about the facility chains but couldn't find a thread in the suggestions so figured you would move this if necessary. I have at least one of every facility but I do not layer crops. Never have and do not want to. However when you have (for example) 2 restaurants in a facility chain that requires multiple crops to make the products it becomes even more difficult to manage your crop production. And the more you double up with them the worse it will become. Have the devs considered new tools that can help us to do our crops faster or increase the amount we get from our farms. For example I would be happy to pay farmcash for an advanced manure spreader that produced more than double the crops that it does now or mobile sprinklers that make crops etc grow in less than half the time. These are just examples based on tools that already exist so maybe there are other options that could be looked at too. I will not be buying anymore facility chains that require crops to operate until such time as a solution is given to this problem. Thanks

Hi Lara,

Please, all suggestions for the game need to go in the suggestions area of the forum, where all ideas are gathered together in one place for the developers to see. Here's the link to that section, you can't start a new thread there, what you do is reply to one that most suits your idea >>
Here's the link to that area of the forum >>
http://r1.slashkey.com/forum/forumdisplay.php?f=2

If you are wanting more tools rather than a change to the Facility Chains feature, please place those ideas in the "Machinery/tools both functional and non-functional" section.

If you have a idea for a change to the Facility Chains then there is a thread titled "Quests, Co-op Quests & Facility Chains" you can post in.

Lara Dec 06 2017 08:35 AM

Quote:

Originally Posted by Tiger Laybourne (Post 6209482)
Hi Lara,

If you have a idea for a change to the Facility Chains then there is a thread titled "Quests, Co-op Quests & Facility Chains" you can post in.

I have moved it


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