New Release -- January 6th, 2017
See Known Issues, More Information and Post Release Updates at the end of this post. Last changes released on January 31th, 4:15PM.
Hi There, We just released a new version of the game with the following new features and bug fixes: En Español AQUI En français ICI 1. Farm 32: See prices below: 12x12 - 15000000000 coins or 50 FarmCash (New Farm) 14x14 - 15500000000 coins or 20 FarmCash 16x16 - 16000000000 coins or 20 FarmCash 18x18 - 16500000000 coins or 20 FarmCash 20x20 - 17000000000 coins or 20 FarmCash 22x22 - 17500000000 coins or 25 FarmCash 2. Tree Shaker 28 x 28 (FC): This new Tree Shaker harvest up to 784 trees in one click. 3. Flower Harvester 28 x 28 (FC): This new Flower Harvester harvest up to 784 flowers in one click. 4. Ships Improvements released in the past 2 weeks: - You can now skip any port at any time without waiting. Notice that skipping a port lower the rewards of every port after it, the rewards of any remaining port shifts to the right. For example, if the reward on port 28 is 1000 products, port 29 is 2000 products and port 30 is 3000 products, then if you skip port 28, the reward on port 28 (the one you skipped) will be 0, port 29 will be 1000 products and port 30 will be 2000 products. You basically gave up the chances of earning 3000 products (not 1000) by skipping port 28. The last port can't be skipped, but we will most likely allow that in the future. - The number of clicks per container when loading the ships in your port will always be 1, so it will never require more than 10 clicks to fully load a ship. You will also earn 500 coins for every container you load. - You should now see ships from non-neighbours (for example, friends who are not your neighbours) in your Seaport Manager as well, so every time you see a red circle on the Tool Box icon, you should have ships waiting in your port. - Better neighbour selection to create the ship itinerary. The itinerary is now composed by the neighbours that have helped you in the past week, which you can see at the very bottom of the screen, the boxes with pictures that say "XYZ sent you a gift", etc. If that is not enough to complete the 30 neighbours needed for the itinerary, we will then complete the rest of the ports using the same method we are using now, based on the last date they have played. - Better accuracy for the red circle counter in the Tool Box icon, it was not adjusting on skipped ports. - When novice players go into the Seaport Manager and click only once in the ship, without knowing that she needs to continue clicking until the ship is fully loaded, when she closes the Seaport Manager we will show a message box explaining that you need to continue clicking until the ship disappear from the view. - You will now see all ships in your port, even the expired ships (ships returning home because 7 days have passed), which will show highlighted in pink, this way the red circle counter will be even more accurate. These ships will require only one click, to hide them. - There is now a blue button for each ship in the Seaport Manager showing the kind of relationship you have with the owner of that ship: neighbour/buddy/friend/non-friend, you can click on that button to visit the ships owner farm. - You can now open your Seaport Manager while working other people farms without returning to your farm. - Bugfix: When visiting your friends farms you still have access to open their ships but you can't click on the different buttons like Dispatch and Skip Port. 5. Create the ships itinerary when the preparation phase starts and allow the replacement of up to 10 neighbours in your itinerary: When you start preparing your ship, you can now go to the Ship Logbook tab and replace up to 10 ports in your ship itinerary, you can do your changes at any time, as long as you do it before you dispatch your ship. After the ship is dispatched, no more changes are allowed. 6. Realtor Supplies Factory (Coins): Produces Realtor Supplies. Business Card Holder License Plate Frame Brochure Box Realtor Girl Shirt New Home Card Shoe Covers Realtor Pin Flip House Book 7. Winter Sports Supplies (FC): Produces Winter Sports Supplies. Snowball Launcher Spike Cleats Toboggan Inflatable Sled Snowboard Skis Ski Poles Action Camera 8. Realtor Shop (Coins): Provides Realtor Retail Services and can be stocked with products from the Realtor Supplies Factory. 9. Indonesian Restaurant (FC): Produces Indonesian Food. Soto Ayam Gado gado Chicken Satay Pempek Beef Rendang Nasi Goreng Gulai Kambing Fruit Ice Products from other facilities: Tempeh in the Food Preserve Factory. Peanut Sauce in the Sauce and Condiments Factory. Enjoy! --Raul Post-Release Updates - January 9th, 7:15PM - Corrected bugs in the ships feature that allowed users to open several browser tabs and prepare/dispatch several ships at once, this was corrupting the data and making ships unstable for some users. Post-Release Updates - January 10th, 11:30PM - Fixed some ships that were in a corrupted state, which couldn't be prepared or dispatched. Post-Release Updates - January 13th, 11:30PM - The Winter Sports Supplies and the Indonesian Restaurant will be released on Monday. Post-Release Updates - January 17th, 1:00AM - Released the Winter Sports Supplies and the Indonesian Restaurant. Post-Release Updates - January 18th, 5:00PM - Fixed more issues that were not allowing users to dispatch their ships. Post-Release Updates - January 25th, 10:00PM - Create the ships itinerary when the preparation phase starts and allow the replacement of up to 10 neighbour ports in your itinerary. See more info in the post above. - In addition to been able to replace ports in your itinerary, you can reorder your ports any way you like, using your mouse to drag and drop a port up or down as you wish. - During the release of the latest changes, we introduced a bug that caused the ship dispatch operations to fail for those users that had the Ship Manager open during the time we released the changes. This issue is now fixed. Post-Release Updates - January 26th, 1:00AM - Released fixes for ships that remained in a corrupted state after dispatched. Post-Release Updates - January 26th, 6:00PM - Released fixes for ships that remained in your port after you have loaded them. Post-Release Updates - January 29th, 3:00PM - BugFix: Reset the amount of changes allowed in the itinerary for a Ship every time you start the preparation of that ship. Let's say you made 10 replacements on your Yellow Ship, when the Yellow Ship returned and you started preparing it again, the amount of replacement allowed was incorrectly set to 0, this bug is now fixed moving forward for all ships starting preparation after the release of this fix. Post-Release Updates - January 31th, 4:15PM - Released 11 Valentine items, 7 at the top of the Valentine category in the store and 4 at the bottom. Known Issues and Additional Notes: - We will introduce a new preference 'Enable Ships' for the next release, that will allow you to disable your Ships and your Port. During that time, your ships will not advance and your port will not receive any ships from other players. |
Thank you Raul!
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Thanks always looking for new stuff to play with on the farms.
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ty for the cool new stuff!!
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thanks so far farm 32, new flower harvester and tree shaker and realtor facility and service :)
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Thanks for the NEW Release. Always something great being added to the game
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Thanks, am anxious to see the details, you people are awesome!!!
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Great, hope the details are easier on the ships... will wait and see...
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Waiting for the details, LOL, since nothing new is apparent yet. |
28x28 flower harvester is now available, along with f32! and two new coin factories
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Try clearing your memcache and then reopen your farm. There are 2 new facilities, a new tree shaker, new flower harvester and a new farm. Those are the known items so far. |
Wa-HOO!!!!!! More excuses to keep from doing chores! Love FarmTown! LOL
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and a new turbo boat
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Thank You...appreciate all you do to keep the game interesting
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The Turbo Fishing Boat (24x24) was released in December. It is not new this time. |
Thank you!! :)
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thank you for the new facilities - the realtor supplies/service is just what we needed.
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icant get into my facilities to see what going on in there
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What happens when you try to open a facility or the facility manager? Please try clearing your memcache (link below), then when the page of unsetting text opens close that as it is done. If your farm is open close it. Then reopen and try again. https://apps.facebook.com/farmtown/p...lear_memcached |
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Thanks, Raul! As a retired real estate agent, I will make a special place for the realtor shop!
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the white one ?
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It is not new to this release, the white boat that is.
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Thank you
Thank you for the news :)
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Thanks I hadn't seen it before,don't know how I missed it last time.
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Thanks for the update!! Always fun to rush out and buy all the new things, and really needed farm 32 to move my ships onto, it was getting very crowded on the farm that I had them on :)
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Thank you Raul for the new goodies. I love this game.
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Very disappointed! No Opt Out! No Tool to Automatically Fill these Stupid Ships. Ok so move or delete my comments, I don't care, but I was expecting or hoping so to see something worthy to stop the madness and the fighting that is going on between neighbors and people who use to be friends.
These ships have turned people who were friendly with one another into enemies. I am still against it and I was hoping that sk would listen and release a tool to allow us to auto fill these ships so we don't have to "babysit" docks/ports. Raul, you and the devs have really let me down this time. I am shaking my head in disappointment, Cathy |
Thank you for your hard work
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Give it time for the ships to settle into the game. The devs are sure to have a longer term plan for them. |
Way too much for the new farm and additions!
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Thank you Raul and team! :)
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Ships in Port
Why in the world did you guys think that if we skip a port then we will lose the total amount of products. Look, if the ship stays at a port for longer than 24 hours, (more or less), then we are losing a chance to have products from neighbors who have the time to load our ships. Come on now, let us have a break. I know we can select the people who works loading your ship, but really, you must doc our products.
Also, it eats up a lot of time for us to load the ships. Why don't you let us load a ship all at once or make the time less than an hour to 45 minutes per sections. We don't have time to sit at our computer to wait on all this loading. Right now, the only profit I can honestly make is to layer tons of ponds on all of my farms. Don't get me started back on you guys no getting more farm cash to us. Open up your wallet and bank account. Thanks if you will do something. Steve Givens |
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Great Update Info
Thank you for explaining about the ships. I put one on one of my farms, I thought it could go off to the side, but I had to clear a spot in order to put it "on land", so to speak. :D
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Thank you for the new goodies!
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15 BILLION coins to add a farm?! That equals almost 60 MILLION per farm plot. CRAZY!
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It would be nice if 'super friends' could prepare containers. Very few of us are on line 10 hours a day, which is what is required to full load a ship.
How are 'non-friends' selected for ship's itineraries and how are we to know how active they are? I would hate to see my ship sit in their port for 10 or 15 hours while I am off line. Could you put a time limit on how long a ship would sit in any port and then have it automatically move on to the next port of call. Are you saying that when I first dispatch my ship I can eliminate or change 10 ports of call? Can the order of the ports of call be listed by most active players first and least active players last? |
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35 FC every monthly upgrade would be about right! Then we could buy SOMETHING! |
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