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-   -   New Release -- January 6th, 2017 (https://www.slashkey.com/forum/showthread.php?t=626850)

Raul Jan 06 2017 08:16 PM

New Release -- January 6th, 2017
 
See Known Issues, More Information and Post Release Updates at the end of this post. Last changes released on January 31th, 4:15PM.

Hi There,

We just released a new version of the game with the following new features and bug fixes: En Español AQUI
En français ICI

1. Farm 32: See prices below:

12x12 - 15000000000 coins or 50 FarmCash (New Farm)
14x14 - 15500000000 coins or 20 FarmCash
16x16 - 16000000000 coins or 20 FarmCash
18x18 - 16500000000 coins or 20 FarmCash
20x20 - 17000000000 coins or 20 FarmCash
22x22 - 17500000000 coins or 25 FarmCash

2. Tree Shaker 28 x 28 (FC): This new Tree Shaker harvest up to 784 trees in one click.

3. Flower Harvester 28 x 28 (FC): This new Flower Harvester harvest up to 784 flowers in one click.

4. Ships Improvements released in the past 2 weeks:

- You can now skip any port at any time without waiting. Notice that skipping a port lower the rewards of every port after it, the rewards of any remaining port shifts to the right. For example, if the reward on port 28 is 1000 products, port 29 is 2000 products and port 30 is 3000 products, then if you skip port 28, the reward on port 28 (the one you skipped) will be 0, port 29 will be 1000 products and port 30 will be 2000 products. You basically gave up the chances of earning 3000 products (not 1000) by skipping port 28. The last port can't be skipped, but we will most likely allow that in the future.
- The number of clicks per container when loading the ships in your port will always be 1, so it will never require more than 10 clicks to fully load a ship. You will also earn 500 coins for every container you load.
- You should now see ships from non-neighbours (for example, friends who are not your neighbours) in your Seaport Manager as well, so every time you see a red circle on the Tool Box icon, you should have ships waiting in your port.
- Better neighbour selection to create the ship itinerary. The itinerary is now composed by the neighbours that have helped you in the past week, which you can see at the very bottom of the screen, the boxes with pictures that say "XYZ sent you a gift", etc. If that is not enough to complete the 30 neighbours needed for the itinerary, we will then complete the rest of the ports using the same method we are using now, based on the last date they have played.
- Better accuracy for the red circle counter in the Tool Box icon, it was not adjusting on skipped ports.
- When novice players go into the Seaport Manager and click only once in the ship, without knowing that she needs to continue clicking until the ship is fully loaded, when she closes the Seaport Manager we will show a message box explaining that you need to continue clicking until the ship disappear from the view.
- You will now see all ships in your port, even the expired ships (ships returning home because 7 days have passed), which will show highlighted in pink, this way the red circle counter will be even more accurate. These ships will require only one click, to hide them.
- There is now a blue button for each ship in the Seaport Manager showing the kind of relationship you have with the owner of that ship: neighbour/buddy/friend/non-friend, you can click on that button to visit the ships owner farm.
- You can now open your Seaport Manager while working other people farms without returning to your farm.
- Bugfix: When visiting your friends farms you still have access to open their ships but you can't click on the different buttons like Dispatch and Skip Port.

5. Create the ships itinerary when the preparation phase starts and allow the replacement of up to 10 neighbours in your itinerary: When you start preparing your ship, you can now go to the Ship Logbook tab and replace up to 10 ports in your ship itinerary, you can do your changes at any time, as long as you do it before you dispatch your ship. After the ship is dispatched, no more changes are allowed.

6. Realtor Supplies Factory (Coins): Produces Realtor Supplies.

Business Card Holder
License Plate Frame
Brochure Box
Realtor Girl Shirt
New Home Card
Shoe Covers
Realtor Pin
Flip House Book

7. Winter Sports Supplies (FC): Produces Winter Sports Supplies.

Snowball Launcher
Spike Cleats
Toboggan
Inflatable Sled
Snowboard
Skis
Ski Poles
Action Camera

8. Realtor Shop (Coins): Provides Realtor Retail Services and can be stocked with products from the Realtor Supplies Factory.

9. Indonesian Restaurant (FC): Produces Indonesian Food.

Soto Ayam
Gado gado
Chicken Satay
Pempek
Beef Rendang
Nasi Goreng
Gulai Kambing
Fruit Ice

Products from other facilities: Tempeh in the Food Preserve Factory. Peanut Sauce in the Sauce and Condiments Factory.

Enjoy!

--Raul

Post-Release Updates - January 9th, 7:15PM

- Corrected bugs in the ships feature that allowed users to open several browser tabs and prepare/dispatch several ships at once, this was corrupting the data and making ships unstable for some users.

Post-Release Updates - January 10th, 11:30PM

- Fixed some ships that were in a corrupted state, which couldn't be prepared or dispatched.

Post-Release Updates - January 13th, 11:30PM

- The Winter Sports Supplies and the Indonesian Restaurant will be released on Monday.

Post-Release Updates - January 17th, 1:00AM

- Released the Winter Sports Supplies and the Indonesian Restaurant.

Post-Release Updates - January 18th, 5:00PM

- Fixed more issues that were not allowing users to dispatch their ships.

Post-Release Updates - January 25th, 10:00PM

- Create the ships itinerary when the preparation phase starts and allow the replacement of up to 10 neighbour ports in your itinerary. See more info in the post above.

- In addition to been able to replace ports in your itinerary, you can reorder your ports any way you like, using your mouse to drag and drop a port up or down as you wish.

- During the release of the latest changes, we introduced a bug that caused the ship dispatch operations to fail for those users that had the Ship Manager open during the time we released the changes. This issue is now fixed.

Post-Release Updates - January 26th, 1:00AM

- Released fixes for ships that remained in a corrupted state after dispatched.

Post-Release Updates - January 26th, 6:00PM

- Released fixes for ships that remained in your port after you have loaded them.

Post-Release Updates - January 29th, 3:00PM

- BugFix: Reset the amount of changes allowed in the itinerary for a Ship every time you start the preparation of that ship. Let's say you made 10 replacements on your Yellow Ship, when the Yellow Ship returned and you started preparing it again, the amount of replacement allowed was incorrectly set to 0, this bug is now fixed moving forward for all ships starting preparation after the release of this fix.

Post-Release Updates - January 31th, 4:15PM

- Released 11 Valentine items, 7 at the top of the Valentine category in the store and 4 at the bottom.

Known Issues and Additional Notes:

- We will introduce a new preference 'Enable Ships' for the next release, that will allow you to disable your Ships and your Port. During that time, your ships will not advance and your port will not receive any ships from other players.

Taz D Jan 06 2017 08:31 PM

Thank you Raul!

BamaMike Jan 06 2017 08:31 PM

Thanks always looking for new stuff to play with on the farms.

jeannine_p Jan 06 2017 08:40 PM

ty for the cool new stuff!!

crafty chris Jan 06 2017 08:41 PM

thanks so far farm 32, new flower harvester and tree shaker and realtor facility and service :)

L.A.Bob Jan 06 2017 08:45 PM

Thanks for the NEW Release. Always something great being added to the game

jkmyer Jan 06 2017 08:53 PM

Thanks, am anxious to see the details, you people are awesome!!!

Texas Belle Jan 06 2017 09:13 PM

Great, hope the details are easier on the ships... will wait and see...

JohnAlbertini Jan 06 2017 09:24 PM

Quote:

Originally Posted by Raul (Post 6129502)
Hi There,

We just released a new version of the game, details coming in a few hours.

Please post here any issues you may find on this thread.

Thanks

--Raul

Don't see anything new: no new tools, no new facilities, no new farm, no new levels/FC.

Waiting for the details, LOL, since nothing new is apparent yet.

wsmith101 Jan 06 2017 09:28 PM

28x28 flower harvester is now available, along with f32! and two new coin factories

Taz D Jan 06 2017 09:31 PM

Quote:

Originally Posted by JohnAlbertini (Post 6129546)
Don't see anything new: no new tools, no new facilities, no new farm, no new levels/FC.

Waiting for the details, LOL, since nothing new is apparent yet.

Hi John,
Try clearing your memcache and then reopen your farm. There are 2 new facilities, a new tree shaker, new flower harvester and a new farm. Those are the known items so far.

Farmer_Susan Jan 06 2017 09:32 PM

Wa-HOO!!!!!! More excuses to keep from doing chores! Love FarmTown! LOL

jan tanner Jan 06 2017 10:09 PM

and a new turbo boat

bjyhey3 Jan 06 2017 10:09 PM

Thank You...appreciate all you do to keep the game interesting

Taz D Jan 06 2017 10:15 PM

Quote:

Originally Posted by jan tanner (Post 6129570)
and a new turbo boat

Hi Jan,
The Turbo Fishing Boat (24x24) was released in December. It is not new this time.

Aussie Rae Jan 06 2017 10:18 PM

Thank you!! :)

ftjill Jan 06 2017 10:39 PM

thank you for the new facilities - the realtor supplies/service is just what we needed.

beverduster Jan 06 2017 10:55 PM

icant get into my facilities to see what going on in there

Taz D Jan 06 2017 11:01 PM

Quote:

Originally Posted by beverduster (Post 6129606)
icant get into my facilities to see what going on in there

Hi beverduster,
What happens when you try to open a facility or the facility manager?

Please try clearing your memcache (link below), then when the page of unsetting text opens close that as it is done.
If your farm is open close it. Then reopen and try again.
https://apps.facebook.com/farmtown/p...lear_memcached

mcdaddie Jan 06 2017 11:04 PM

Quote:

Originally Posted by ftjill (Post 6129590)
thank you for the new facilities - the realtor supplies/service is just what we needed.

I am not so sure I agree with the new Realtor biz, just not sure it is good having yet another business that takes the inks, paper products, and brass sheets that we are already critically low on

Dan H Jan 06 2017 11:16 PM

Thanks, Raul! As a retired real estate agent, I will make a special place for the realtor shop!

jan tanner Jan 06 2017 11:18 PM

the white one ?

Tom C Jan 06 2017 11:30 PM

It is not new to this release, the white boat that is.

Marilou1954 Jan 06 2017 11:38 PM

Thank you
 
Thank you for the news :)

jan tanner Jan 06 2017 11:41 PM

Thanks I hadn't seen it before,don't know how I missed it last time.

WendyP57 Jan 06 2017 11:50 PM

Thanks for the update!! Always fun to rush out and buy all the new things, and really needed farm 32 to move my ships onto, it was getting very crowded on the farm that I had them on :)

Poppy559 Jan 07 2017 12:34 AM

Thank you Raul for the new goodies. I love this game.

cassi2m Jan 07 2017 12:56 AM

Very disappointed! No Opt Out! No Tool to Automatically Fill these Stupid Ships. Ok so move or delete my comments, I don't care, but I was expecting or hoping so to see something worthy to stop the madness and the fighting that is going on between neighbors and people who use to be friends.

These ships have turned people who were friendly with one another into enemies. I am still against it and I was hoping that sk would listen and release a tool to allow us to auto fill these ships so we don't have to "babysit" docks/ports. Raul, you and the devs have really let me down this time. I am shaking my head in disappointment,
Cathy

maggiel29 Jan 07 2017 03:34 AM

Thank you for your hard work

Mrs Borgies Jan 07 2017 04:30 AM

Quote:

Originally Posted by cassi2m (Post 6129670)
Very disappointed! No Opt Out! No Tool to Automatically Fill these Stupid Ships. Ok so move or delete my comments, I don't care, but I was expecting or hoping so to see something worthy to stop the madness and the fighting that is going on between neighbors and people who use to be friends.

These ships have turned people who were friendly with one another into enemies. I am still against it and I was hoping that sk would listen and release a tool to allow us to auto fill these ships so we don't have to "babysit" docks/ports. Raul, you and the devs have really let me down this time. I am shaking my head in disappointment,
Cathy

I am a little surprised how these FREE (no real dollars) ships are upsetting so many people. The ships have given me interest in the game once more. I am not going to stress who does or does not fill them. I help my neighbours when I can. If the ships were going to cost me real dollars like I paid for the trains, I would not be here playing again. I would rather work harder and have the ships as they are, as one would expect for something "free".
Give it time for the ships to settle into the game. The devs are sure to have a longer term plan for them.

YourManRod Jan 07 2017 05:19 AM

Way too much for the new farm and additions!

marymarcel Jan 07 2017 05:41 AM

Thank you Raul and team! :)

LongsleeveSteve Jan 07 2017 05:56 AM

Ships in Port
 
Why in the world did you guys think that if we skip a port then we will lose the total amount of products. Look, if the ship stays at a port for longer than 24 hours, (more or less), then we are losing a chance to have products from neighbors who have the time to load our ships. Come on now, let us have a break. I know we can select the people who works loading your ship, but really, you must doc our products.
Also, it eats up a lot of time for us to load the ships. Why don't you let us load a ship all at once or make the time less than an hour to 45 minutes per sections. We don't have time to sit at our computer to wait on all this loading.
Right now, the only profit I can honestly make is to layer tons of ponds on all of my farms.
Don't get me started back on you guys no getting more farm cash to us. Open up your wallet and bank account.

Thanks if you will do something. Steve Givens

YourManRod Jan 07 2017 06:17 AM

Quote:

Originally Posted by LongsleeveSteve (Post 6129710)
Why in the world did you guys think that if we skip a port then we will lose the total amount of products. Look, if the ship stays at a port for longer than 24 hours, (more or less), then we are losing a chance to have products from neighbors who have the time to load our ships. Come on now, let us have a break. I know we can select the people who works loading your ship, but really, you must doc our products.
Also, it eats up a lot of time for us to load the ships. Why don't you let us load a ship all at once or make the time less than an hour to 45 minutes per sections. We don't have time to sit at our computer to wait on all this loading.
Right now, the only profit I can honestly make is to layer tons of ponds on all of my farms.
Don't get me started back on you guys no getting more farm cash to us. Open up your wallet and bank account.

Thanks if you will do something. Steve Givens

Ships make a pretty farm decor because right now they are not worth messing with.

Abagail's Farm Jan 07 2017 06:36 AM

Great Update Info
 
Thank you for explaining about the ships. I put one on one of my farms, I thought it could go off to the side, but I had to clear a spot in order to put it "on land", so to speak. :D

WillowTreeFarm Jan 07 2017 08:02 AM

Thank you for the new goodies!

JohnAlbertini Jan 07 2017 08:18 AM

15 BILLION coins to add a farm?! That equals almost 60 MILLION per farm plot. CRAZY!

Winterwolf Jan 07 2017 08:23 AM

It would be nice if 'super friends' could prepare containers. Very few of us are on line 10 hours a day, which is what is required to full load a ship.
How are 'non-friends' selected for ship's itineraries and how are we to know how active they are? I would hate to see my ship sit in their port for 10 or 15 hours while I am off line.
Could you put a time limit on how long a ship would sit in any port and then have it automatically move on to the next port of call.
Are you saying that when I first dispatch my ship I can eliminate or change 10 ports of call?
Can the order of the ports of call be listed by most active players first and least active players last?

JohnAlbertini Jan 07 2017 08:29 AM

Quote:

Originally Posted by mcdaddie (Post 6129614)
I am not so sure I agree with the new Realtor biz, just not sure it is good having yet another business that takes the inks, paper products, and brass sheets that we are already critically low on

Exactly! Almost every recent coin facility uses facility products while almost every new FC facility uses crops. How about giving us coin folks a bone or doubling or tripling the amount of FC we can earn so we can afford to buy a FC facility once in a while. 100 FC a year doesn't even allow us to upgrade our combines and seeders once. I know we can earn so using quests but still not near enough FC.

35 FC every monthly upgrade would be about right! Then we could buy SOMETHING!

JohnAlbertini Jan 07 2017 08:32 AM

Quote:

Originally Posted by Winterwolf (Post 6129750)
It would be nice if 'super friends' could prepare containers. Very few of us are on line 10 hours a day, which is what is required to full load a ship.
How are 'non-friends' selected for ship's itineraries and how are we to know how active they are? I would hate to see my ship sit in their port for 10 or 15 hours while I am off line.
Could you put a time limit on how long a ship would sit in any port and then have it automatically move on to the next port of call.
Are you saying that when I first dispatch my ship I can eliminate or change 10 ports of call?
Can the order of the ports of call be listed by most active players first and least active players last?

It would be great if I had any neighbors. I play as my wife and EVERY other friend who used to play stopped due to the HUGE time-waster that FT has become! WE NEED TOOLS WE CAN AFFORD - MUCH MORE FC - to speed up play!!! Otherwise, I may have to stop. Lack of neighbors makes playing tough and all my friends who used to play have given up!!!


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