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-   -   New Release -- June 30th, 2017 (https://www.slashkey.com/forum/showthread.php?t=630086)

Raul Jun 30 2017 12:55 AM

New Release -- June 30th, 2017
 
See Known Issues, More Information and Post Release Updates at the end of this post. Last changes released on July 25th, 5:00PM.

Hi There,

We just released a new version of the game with the following new features and bug fixes: EN ESPAŅOL AQUI

1. An 'Unfinished House' building and associated decorations: This is a plain house without any exterior decorations so you can add your own. The house and the 15 decorations for it are located in page 11 of the 'Other' category in the Store. Each page in the store contains 8 items.

2. Farm 33: See prices below:

12x12 - 17000000000 coins or 50 FarmCash (New Farm)
14x14 - 17500000000 coins or 20 FarmCash
16x16 - 18000000000 coins or 20 FarmCash
18x18 - 18500000000 coins or 20 FarmCash
20x20 - 19000000000 coins or 20 FarmCash
22x22 - 19500000000 coins or 25 FarmCash

3. Performance Optimizations, most of them released last week:

a) Overall faster and better handling of the farm, like dragging the farm, etc, this applies to any farm, decorative or work farms

b) Highlight frustrations and inaccuracies has always been present in the game, the highlighting experience should be much better now, there should be no more circling the mouse over an item trying to highlight it, it should work well with smaller, bigger and with ground items like patches. Also, items are highlighted much faster when you mouse over them.

c) Load time improvements for working farms containing different type of items. Farms with several sections of different trees planted should load faster now, including those with a layer of crops at the bottom. We have tested with 32 farms from a moderator and we were able to navigate all of them combined in almost half the time, notice that the gains are more visible in working farms with trees, crops, etc.

d) Improved performance for non-extended mode tools. They should work faster and if you tend to click very fast while farming, you will experience less "missed" spots.

e) Continued reducing memory consumption

Note: We have tested farms with a size of 50x50, fully planted with trees, using an 8 years old computer with 4 GB of memory and a good internet connection, and the experience has been very positive.

4. Tree Shaker 32 x 32 (FC): This new Tree Shaker harvest up to 1024 trees in one click.

5. Flower Harvester 32 x 32 (FC): This new Flower Harvester harvest up to 1024 flowers in one click.

6. Other Improvements:

a) New 'Show Ships' preference
b) Bugfix: Incorrect number of 'pending allowed port replacement' shown in the Ship Manager
c) When using the extended mode tools, as you move the yellow frame, the name of the item planted in the top inside part of the yellow frame will be displayed, *not* the name of the item planted under the cursor. This may seem inaccurate, however we did it like that so we didn't degrade the performance of these tools but you still can have a general idea of what type of items are planted in the farm.

7. Local Facility Chains: This is a functionality that will be released in the next few months, we should have the first part ready for the next release, here are some of the rules so far although some of these may change:

a) A user will be able to create chains with its own facilities by combining multiple facilities of the same type. This feature is not related to the Neighborhood Chains Context.
b) Every certain amount of weeks a user can select 2 facility candidates to convert into chains
c) Only one can be a coin facility
d) One must be a factory and the other one must be a service facility
e) Assuming facility X and Y are paired (output of X is the input of Y, for example the Medical Supplies Factory and the Hospital Service Facility) you cannot have chains of both of them, you will have to decide which one, the factory or the service you want to upgrade into a chain
f) For a facility candidate to earn the chain status, you will have to reach the Dan 7 on each of its products. Dan 7 could only be reached for products produced in facilities that are candidates to be converted into chains.
g) A chain should have at least 2 facilities and a maximum of 3 facilities. A chain with 3 facilities will provide more benefits than a chain of 2 facilities.
h) Chains of factories will provide increased product output. Chains of service facilities will provide increased profits.
i) A factory chain will produce 2 different types of product quality: standard quality, and a new premium or export quality products to be stored in a separate dedicated storage, for example, Surgical Gloves and Premium Surgical Gloves, the product types and images are all the same, there will just be 2 different quality versions of each product produced in a chain.
j) Premium products cannot be consumed by your own service facilities, you can sell them in the market for increased profits or you can trade them with your friends through partnerships
k) For example, if you own a chain of Medical Supplies Factories, you can enter into a partnership with one of your neighbours that have a chain of Hospitals and all your premium products produced by your Medical Supplies Factory chain will be automatically consumed by your partner in his/her chains of Hospitals, generating even more profits for both of you.

8. Added Graphite Ore and Chromite Ore to the Quarry Train Car and to the Ore, Rocks and Minerals Ship Container.

9. Moroccan Restaurant (FC): Produces Moroccan Food.

Chicken Pastilla
Zaalouk Salad
Harira Soup
Lamb Tagine
Kefta Tagine
Couscous 7 Veggies
Chermoula Mackerel
Chebakia

10. Photography Studio (FC): Provides Photography Services and can be stocked with products from the Photography Supplies Factory.

11. Locksmith Supplies Factory (Coins): Produces Locksmith Supplies.

Lock Pick Gun
Barrel Bolt
Deadbolt
Pinning Tray
Practice Lock Station
Car Door Wedge
Blank Car Key
Key Cutting Machine

12. Locksmith Shop (Coins): Provides Locksmith Services and can be stocked with products from the Locksmith Supplies Factory.

Enjoy!

--Raul

Post-Release Updates - June 30th, 5:00PM

- We reverted back the change about the 'Show Decorations' preference hiding all the paths in the farm, in the future we will create a separate 'Show Paths' option for this.

Post-Release Updates - July 3rd, 8:40PM

- We replaced the 3 doors for the Unfinished House, so they are elevated like the windows and will stay in place when placed in front of the house, independent of the house orientation.

Note: The original doors are not available anymore in the Store to avoid confusion, so if you want to preserve the original doors you have in your farm, add them to your storage instead of deleting them.

Post-Release Updates - July 11th, 4:10AM

- Released the Locksmith Supplies Factory and Locksmith Shop facilities.

Post-Release Updates - July 12th, 6:10PM

- We released a change an hour ago to comply with some mandatory changes required by Facebook in relation to posting to user walls. We just discovered that this change had a bug and will cause the wall posts made during this time to not appear correctly in the Farmtown Wall Request section, you can still click the link but the images and text may be missing.

This bug is now fixed and posts made moving forward should look as usual.

Post-Release Updates - July 20th, 12:30AM

- Facebook just fixed the bug related to posting to facebook walls.

Post-Release Updates - July 24th, 6:00PM

- Released another batch of optimizations and improvements including:

a) Farms with lots of water items load and operate much faster, even when overlapped

b) Farms full of plow fields or harvested fields load faster, even when overlapped

c) Decreased farm blinking when farming very quickly. When clicking and moving the mouse quickly while farming, sometimes the game detected those actions as dragging. We made some adjustments to minimize those accidental dragging operations. This also caused a noticeably increase in speed when farming.

d) This was an old bug, sometimes when you reloaded or navigated to a farm, the new farm appeared shifted to the top, and then finally moved down, causing a weird visual effect.

e) BugFix: Sometimes the single harvest tool was not working correctly when a tree or flower was planted on top of a crop field.

f) Improved farm dragging operation on big farms with lot of items, sometimes when you were dragging quickly, the farm didn't move as much as it was supposed to and you were forced to do multiple drag attempts.

Post-Release Updates - July 25th, 5:00PM

- BugFix: Items on the top sides of the farm sometimes appeared chopped off.

Known Issues:

- None

JAS0643 Jun 30 2017 12:59 AM

Thanks for the update.

Taz D Jun 30 2017 01:00 AM

Thanks Raul!

Rob T Jun 30 2017 01:14 AM

Thanks Raul :)

barbaraelwart Jun 30 2017 02:13 AM

Good Morning from the UK. Thanks for the update, so far I have bought the two new facilities and Farm 33 ! Waiting patiently to find out what else is new :)

Aussie Rae Jun 30 2017 02:22 AM

two new tools, 2 new facilities, new farm, ty ty ty

maggiel29 Jun 30 2017 03:04 AM

Thanks Raul :)

Lee Ann Jun 30 2017 04:27 AM

Thanks Raul and team !

Alexandra_J Jun 30 2017 04:47 AM

The full update isn't showing me anything yet. All I see though is that we have a Moroccan Restaurant, Farm 33 and apparently we have new tools???

Aussie Rae Jun 30 2017 05:03 AM

Quote:

Originally Posted by Cornish Lil Princess (Post 6173098)
The full update isn't showing me anything yet. All I see though is that we have a Moroccan Restaurant, Farm 33 and apparently we have new tools???

Moroccan Restaurant (Production), Photography Studio (Service), 32x32 Flower Harvester, 32x32 Tree Shaker, Farm 33, Option in Preferences to show or hide ships..

Alexandra_J Jun 30 2017 05:12 AM

Quote:

Originally Posted by Aussie Rae (Post 6173102)
Moroccan Restaurant (Production), Photography Studio (Service), 32x32 Flower Harvester, 32x32 Tree Shaker, Farm 33, Option in Preferences to show or hide ships..

thanks Aussie Rae it has come up now

JohnAlbertini Jun 30 2017 07:08 AM

No FC? Come on guys, throw us maxed out long timers a bone!

marymarcel Jun 30 2017 07:45 AM

Thanks so much Raul :)

Tiger Jun 30 2017 08:10 AM

Thanks Raul and development team :D

TerriFlynn Jun 30 2017 08:16 AM

Thank you Raul and team! Anxious to see how the Chains will work out.

mcdaddie Jun 30 2017 08:18 AM

Thank you , Thank you , Thank you for adding Graphite and Chromite ores to the trains and ships. Needed that a lot. And of course thanks for the newer larger tools as everyone knows I am a tool-a-holic. The new farm 33 was the biggest surprise but am so glad we got it. Always need a new place to dig new mines. And last of all, thanks so much for the subtle indication of what is planted on my superneighbor's farms. It has already saved me time and clicks per farm. Great upgrade, and looking forward to the new coin facilities later on. Thanks for all that you do Raul and development team.

Farmer_Susan Jun 30 2017 08:31 AM

So happy to see a new farm! Every time we finish a "group", I always get worried that maybe we won't get more. BRAVO! Also ALWAYS happy to see bigger tools AND a new quest in the future. This is the BEST GAME ANYWHERE HANDS DOWN!

I have noticed an issue: I bought a set of animal buildings for my new farm. I went to my storage and added animals to the buildings - hens, turkeys, cows and goats all loaded just fine. However, sheep and rabbits aren't showing up. I had 5 sheep in storage and bought around 180 more but the "Show animals" thing doesn't show them. Same for white rabbits. I didn't have any in storage but I bought some and they're not showing up. I've cleared cache and memcache, left my farm and come back, etc.

Learned a little more. The problem may be with the "Add animals in bulk" tool. I just tried adding some sheep, llamas and rabbits one at a time and those are showing up - still not the added in bulk, though.

dirtracer2b Jun 30 2017 08:38 AM

Crops Missing
 
Thanks for the update!!!

But I have a problem. After the update I have seem to have lost alot of stored crops. I have lost around 25 different crops that I had stored. They were there yesterday, but today they are gone.

Some of these crops I had over a million of each stored.

I tried to compile a list of the ones missing, but it seems just about everything is gone.

Not sure what has happened.

Anybody else have this issue with the new release??

Thanks
Greg

JoSinger Jun 30 2017 09:00 AM

Don't like the new "hide decorations" at all. I don't want all of my decorations to be hidden. I may be working on tracks or paths and don't want all my fences, people, etc showing so I can concentrate on what I am working on. Please go back to the old way of hiding decorations- leaving paths, and tracks back visible. Thank you so much.

Farmer_Susan Jun 30 2017 09:07 AM

Question about the Unfinished House. That sounds very cool but I'm having trouble finding what goes with it. If I search for it - or sort alphabetically, there aren't any "items beneath it".

Tiger Jun 30 2017 09:21 AM

Quote:

Originally Posted by dirtracer2b (Post 6173186)
Thanks for the update!!!

But I have a problem. After the update I have seem to have lost alot of stored crops. I have lost around 25 different crops that I had stored. They were there yesterday, but today they are gone.

Some of these crops I had over a million of each stored.

I tried to compile a list of the ones missing, but it seems just about everything is gone.

Not sure what has happened.

Anybody else have this issue with the new release??

Thanks
Greg

Hi Greg,

If you haven't already tried this please try clearing your FT memcache. To do that Click Here. A window will open with a list of "unsetting", that is the memcache being cleared. Close that window and FT if you have it open in another window. Then reload. It might not return the missing crops but should prevent further loss.

If they are still missing after that then please contact support and see what they say.

Tiger Jun 30 2017 09:25 AM

Quote:

Originally Posted by Farmer_Susan (Post 6173206)
Question about the Unfinished House. That sounds very cool but I'm having trouble finding what goes with it. If I search for it - or sort alphabetically, there aren't any "items beneath it".

Hi Susan,

Don't do a manual search for them. The house and the 15 decorations for it are located in page 11 of the 'Other' category in the Store. So open the Other section of the store with it set to level and scroll down about 11 pages. The house is listed first and the decorative items are next.

bjyhey3 Jun 30 2017 09:29 AM

Thank you all! Nice update

Farmer_Susan Jun 30 2017 09:33 AM

Quote:

Originally Posted by Tiger Laybourne (Post 6173222)
Hi Susan,

Don't do a manual search for them. The house and the 15 decorations for it are located in page 11 of the 'Other' category in the Store. So open the Other section of the store with it set to level and scroll down about 11 pages. The house is listed first and the decorative items are next.

Ok, thanks.

Farmer_Susan Jun 30 2017 10:02 AM

Found another issue. On our walls, the Farmer's name is omitted. So, for example, it just says:

": I would like to hire you to work in my facilities in FarmTown!" - but we don't know whose farm it is unless we happen to recognize their icon.

Texas Belle Jun 30 2017 10:07 AM

Thanks Raul & Co., good release, even though my little "ole" head cannot process all that about the chains until i put it to work, but it sounds good.. best part another farm and that we may be able to extend to 50x50.. yayyy...

Thank you guys, like always you rock...

EireneM Jun 30 2017 10:17 AM

Many thanks Raul love new stuff ;-) xx

Angel7 Jun 30 2017 10:22 AM

Thanks for the new stuff, however, I do have to agree that the trains look ridiculous there without the tracks and viewing all decorations just to see them doesn't work at all - don't like the new settings for showing/hiding decorations - train tracks and paths should not be included OR come up with a completely separate category. BTW If you are going to keep it this way, please hide everything except crops if we have unchecked everything. Right now, I can still see all animals and non functioning trains which most are all decorations (some of the animals are harvested).

Farmer_Susan Jun 30 2017 10:52 AM

Quote:

Originally Posted by Farmer_Susan (Post 6173246)
Found another issue. On our walls, the Farmer's name is omitted. So, for example, it just says:

": I would like to hire you to work in my facilities in FarmTown!" - but we don't know whose farm it is unless we happen to recognize their icon.

This is ok now - not sure if it was just a slow load or what.

MOM GLENDA Jun 30 2017 11:17 AM

thanks for the update happy about the new farm.do not understand the facility chain read it 3 times still do not understand how to do it .will we have to move the facilitys off the farm they on now to make a chain .just not understanding how to do this

Taz D Jun 30 2017 11:19 AM

Quote:

Originally Posted by MOM GLENDA (Post 6173282)
thanks for the update happy about the new farm.do not understand the facility chain read it 3 times still do not understand how to do it .will we have to move the facilitys off the farm they on now to make a chain .just not understanding how to do this

Hi Mom Glenda,
It has not been implemented yet, so I am sure more instruction will come later when they start adding it in. Just be patient and wait until they do.

gffarmer Jun 30 2017 11:50 AM

Thanks for the great update!

winna_linna Jun 30 2017 01:27 PM

How do you scroll down 11 pages? (for the unfinished house and the stuff to go with it?) Truly have no idea how you figure there are pages. Nothing like that shows on my OTHER.

Farmer_Susan Jun 30 2017 01:30 PM

Quote:

Originally Posted by Farmer_Susan (Post 6173178)
I have noticed an issue: I bought a set of animal buildings for my new farm. I went to my storage and added animals to the buildings - hens, turkeys, cows and goats all loaded just fine. However, sheep and rabbits aren't showing up. I had 5 sheep in storage and bought around 180 more but the "Show animals" thing doesn't show them. Same for white rabbits. I didn't have any in storage but I bought some and they're not showing up. I've cleared cache and memcache, left my farm and come back, etc.

Learned a little more. The problem may be with the "Add animals in bulk" tool. I just tried adding some sheep, llamas and rabbits one at a time and those are showing up - still not the added in bulk, though.

Turns out this issue is user error. I had used the "Add to storage in bulk" tool and yep! There the animals were in storage waiting for me to put them in their sheds.

So sorry!

InePine Jun 30 2017 01:40 PM

Not sure if this is related to todays update or if this is an old problem, but Im kind of out of the loop since I started playing again after a 2 year break. Anyway, today I have problems harvesting trees on a multiples job (harvest+plow+trees) - some of of the fields seem to have been deleted when I load the farm, they were planted earlier today, also some trees dissapear from the farm so I cant get bonus because I cant harvest them. If i hide trees in options, then turn the show trees option back on, I can see them briefly and then they dissapear again. Not happened before today since I came back to the game about 3 weeks ago...

marymarcel Jun 30 2017 01:43 PM

Quote:

Originally Posted by winna_linna (Post 6173314)
How do you scroll down 11 pages? (for the unfinished house and the stuff to go with it?) Truly have no idea how you figure there are pages. Nothing like that shows on my OTHER.

Hi winna_linna :)

When you click in Other tab and you want to scroll down, you click in the bar on the right side and it moves down to show you 8 items. Every time you click, then 8 items are showed up, and they are considered as 1 page.

mrsdont Jun 30 2017 01:49 PM

think i am going to need a brain degree to work out how to do the new facility chains. I like simple things LOL thanks for the update

marymarcel Jun 30 2017 02:02 PM

Quote:

Originally Posted by InePine (Post 6173322)
Not sure if this is related to todays update or if this is an old problem, but Im kind of out of the loop since I started playing again after a 2 year break. Anyway, today I have problems harvesting trees on a multiples job (harvest+plow+trees) - some of of the fields seem to have been deleted when I load the farm, they were planted earlier today, also some trees dissapear from the farm so I cant get bonus because I cant harvest them. If i hide trees in options, then turn the show trees option back on, I can see them briefly and then they dissapear again. Not happened before today since I came back to the game about 3 weeks ago...


Hi InePine :)

Welcome back to the game.

Is this happening in your own farms or when you are hired? which browser are you using and did you try another browser to check if you have the same problems?

Please Try clearing your memcache (link below), then when the page of unsetting text opens close it and your farm. Then reopen your farm.

https://apps.facebook.com/farmtown/p...lear_memcached

Also, clear your browser cache, you have instruction for some of them in the following thread:

http://r1.slashkey.com/forum/showthread.php?t=421890

Please take in mind, that after clearing your browser cache, the game will load a little slower as all graphics need to be loaded again.

Shellgirlmtl Jun 30 2017 03:00 PM

Thank you for yet another Great Update Raul & Team... I love all the new features, bigger tools, new farm etc... except including the 'paths' in 'Show Decorations'... I was in the middle of revamping my Farm 7 expansion to 44x44 when we got the update and now that the paths are included when I turn off Show Decorations I find it difficult to follow my design... when I turn them back on obviously I have all kinds of decorations that are in the way, makes it difficult (too many items fall in the Decoration Category)... Is there anyway we could have a choice whether we want to include paths or not.... ex when we click on Show Decorations to turn off, maybe we can have a drop down menu to give us a choice to include paths or not... would be greatly appreciated if you consider this... I am sure I am not the only one who feels this way...

Looking forward to one day expanding our farms to 50x50 and curious about this new facility chain... don't quite understand how it will work but nevertheless, I am ready for it...

Thank you again for a Great Update and please see if something can be done about the paths... FarmTown ROCKS!!!... :D

Dutch85 Jun 30 2017 04:32 PM

Thank you Raul for another awesome release! I never get tired of new things for FT.


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