[quote=eleflump;5028170]Hi harvest moon yes I tried buying new trees and chopping those after the first couple of hundred didnt register lol but that made no difference either. Wull try agaun tomorrow once they regrow.i also used the axe not chainsaw though a friend had pine quest yesterday and used chainsaw and it worked so might try that if its still not working. Failing all of that I guess i,ll just have to wait 4 days for time to run out,and hope I have better luck on next one lol happy farming:-D[/QUOTE
might be a stupid question but the quest you are doing does require maple logs and not maple sap? Only thing I can think of to make the ones you have chopped not register |
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My first quest I can do, but the second I can't, so am I just stuck? It looks like you have to do one after the other, so if I can't do #2 is that just the end of quests for me, or will they switch around so I can pick and choose? I am not going to buy facilities just for quests. Especially until I see what the payoff is going to be!
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i finished my first one yesterday and i got a few short of 10 million coin .So yes well worth doing I think. |
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Devs - might this be an opportunity for a player option? "Only give me quests from my current facilities" which would return less reward per completed quest vs. "Give me quests that might include new (to me) facilities" with a greater reward for completion. |
My current quest:
Produce 4 Salami 5 Days 2 Peppers (harvest, 40 hour crop) -> 2 Chili Powder (produce) 1 Salt (produce, 5 hour imposed wait) 1 Meat (order, 1 hour imposed wait) 1 Pork (order, 1 hour imposed wait) 4 Salami (produce) |
Like others I have designated a farm for Quests on it i have put 10 of every kind of tree which I will leave ready. I am also going to have just a few of each crop on the go.Im really enjoying this, its fun and adds a new dimension to the game.Trying ot second guess which crop will be in the next challenge. and the best part is you only do them if you want.there is no pressure ..LOVIN IT!!!
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Second quest was "Produce 10x Hotdogs in a facility". 3x wheat, 10x tomatoes. But the kicker here was that ketchup was needed. First, who puts ketchup on hotdogs? Second, ketchup comes from a Food Preserves factory, which is a Farm Cash factory. Edit: the quests are random finished products so it could be literally one of a hundred or more things, random for each player each day. |
I planted 10 of each long term crop...also trees to have ready...am loving the quest
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I finished my "quest farm" today. I have 9 of each tree used in factories (I hope I got them all), 16 of each flower used, cows, goats, sheep, llama, geese, turkeys, horses, chickens and rabbits. I have a lake with boat, river, small and large seacoast. I have a patch work farm with 8 plots each but looks like I need to increase to 10 on some of them.
I'm loving the quests. I'm on my third, none of them has completed as yet, all have been pretty involved with several steps which makes it more of a challenge. (I also put ketchup on my hotdogs. :) ) |
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When the user unlocks a quest, the screen now just says "Generate quest" or something to that effect. What if there were options on that screen? I can think of three possible options: low risk, low completion reward; medium risk, medium reward; high risk, high reward. The reward for the quest is locked in at quest generation. "Low risk" means the quest will require only resources the user already owns. "Medium risk" may require any resource available for purchase with coin. "High risk" may include any resource, owned or unowned, coin or cash. Please post opinions, criticism, etc. |
here in the Uk its normal if not compulsory to add ketchup to hotdogs..lol
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My thinking is that on the 'redeem prize' screen there is a message saying that in the future 'the mayor might reward us with farm cash or ingredients ... Perhaps the possible reward of farm cash is a reason for making the quests involve farm cash facilities. I'm not sure what their thinking is, but I know it is disappointing for some who won't buy any farm cash items and it seems that they can't do any quests so far. Maybe your idea would work, but I'm sure it's taken a heck of a lot of programming so far just to give us the quests that we have, so you may be asking for a very big task to add categories within the quests. |
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Thanks
Thanks Tony for putting all the discussions together. I am going to love the quest, just as soon as I get one I can complete. I am giving up and buying the facilities I need that are coin... No FC at this time.:o :D
But.... I like ketchup and mustard on my dogs!!!:D |
Personally I am finding quests to be a clever way to get us to spend FarmCash. If quests are "personalized", then why not let us use the facilities we already have? My first quest involved the dairy facility, easy enough, done. My second quest was to harvest green grapes and make champagne, fine. The third requires me to order from the semi, which is a FC item that I do not have. So oh well. Goodbye most quests!
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not done quest
For those wondering or those that have not experienced it yet, this is what I have found if you can not do a quest.
You will still be able to do others as the time comes. At first I could not, but that appears to have been a glitch, as I can now. I broke down and bought the facility to do my first quest... I know I know ... I wasn't going to, but it was just taunting me. I lost money on that one with the cost of the facility but I did it. The second one requires 2 FC facilities that I do not have, so I can't do it. I harvested the tree as required so I could be shown as having started it. That is all I did, when the time was up to get another quest I got that, and am now waiting on crops for it. I also have another one that just became available. The key here seems to be to "start" the quest in some way, a crop, trees etc. Then just let it expire. It did make me "start" it, in order to get the next one. But if you can not do a quest it does not keep you from getting the next one, I don't know what happens if you get several in a row that you can not do. Stay tuned for that one!! |
Love the quests, especially the ones with many steps. My only suggestion is that the quests should allow you to accept gifts of those products made in facilities that cost FC that you don't have.
Or not produce a quest that uses that facility. |
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I don't think that it is fair for those of us that financially support this game by buying Farm Cash so that we have all of the facilities and are able to complete the quests that the quest be changed so that those that don't spend money on the game have a work around. It is nice that those that help pay for the developers and the bills that make this game possible have a real advantage over those that don't.
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Quests
The one suggestion I have is have the ability to "DENY" a quest because I may not have a facility needed to complete it. Then after I deny that quest have a secondary quest available to do. But have only 1 optional quest per day. That way people aren't "CHERRY PICKING" what quests they want to do.
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Ah... so each person has a different quest....
I'm thinking.. I can't use me boat to catch fish for quests, and also I can't use the fish that I get from others farms... Yep... I been fishing for every Tom, Dick and Harry in the Market place... but I still can't get the fish that the stupid quest thing wants (nods head.... yep, this is a push to get us to spend more farm cash) :( Maybe I should sell me boat on ebay and get the big sea coast instead |
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But, I don't agree. This is a game that needs more players and I don't see the point of having quests that everyone can't do. I worry that it will only further alienate players that can't, or chose not to, spend real money on the game. I feel I already have a huge advantage with all the tools and all the facilities I own and, for the good of the game, I don't want any advantage for the quests. The rewards, so far, are not that big...make them easily accessible by all. |
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We do need more players, players that help play for the game. Not players that want something for nothing. If I choose to not spend money, and therefore cannot participate in an aspect of the game, I made the choice. The players need to be motivated to buy Farm Cash thereby supporting the game. I know that I was strongly motivated by getting run over while working from the Market by the players with the tools. So I began spending USD's for Farm Cash. Giving them an option or alternative isn't going to motivate the players to support the game. |
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To me, it makes the most sense for there to be a mix of quests where FC-purchased stuff is a necessity, quests where FC-purchased stuff gives an advantage (e.g. being able to get things yourself instead of relying on gifts), and quests where FC is no special advantage. I can also see how different levels of rewards for these types of quests would make sense. It's important to strike a balance between giving some players a legitimately earned advantage and keeping any major part of the game from being, in effect, labeled For Paying Players Only. FC items are supposed to be an enhancement, not a necessity. |
no the quests are different for each player speaking with my friend on skype she did her first quest same time and same day as i did when we first started , hers is different than mine...
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Feedback for all those who, like me, have made 'quest farms' with everything possible at the ready, all set to go on the next quest.
Little Miss Smartie Pants :o being the ever prepared ex girl guide that she is, eagerly opened her quest this morning to find that she had to 'make orange pigment' ... two steps only. Runs to quest farm, harvests a few carrot, heads off to ink and pigment factory and, having made sure there was a little space in each and every factory, sets orange pigment into the making ... waits only one hour ... quest finished :( Now I feel a little deflated :o Oh well, I stuffed it up the other day and had to wait for 8 hours for a crop to finish growing, then felt deflated too. Now: What needs doing to make sure that I am completely ready for my next quest tomorrow ??? :D :D :D Note to self: Quite possibly the farmtown fairies know that I have a workload a mile high today in the real world, and gave me an itty bitty quest so that I would be satisfied and GO AND GET MY WORK DONE!! :rolleyes: |
Another point that should be made regarding this morning's short and sharp quest ....... IT DID NOT REQUIRE A FARM CASH FACILITY IN ANYWAY.
The only requirement for this quest was harvesting carrot and then making orange pigment in the Ink and Pigment factory which can be bought for 900,000 farmCOIN :) |
I for one hope they never change the quests to allow neighbours to help,or gifts to be used. I like the idea we have to actually work and struggle to do them.
Who wants it to be too easy.if i come up against a quest that requires a facility i don't have..well I'll either buy it or pass up on that quest.. There is nothing compulsory about the game. Please devs don't make it too easy just because some want ABC rules.. keep it a challenge which is what a quest should be!! |
So far, so good, I am working on my third and fourth quests with no problems. I have one request, please, please, please, do NOT make any of them dependent on harvesting crops from other peoples farms. I don't think many of us want to be begging in the market to harvest a certain crop in order to finish a quest. The thing I like the most is that fact we can do it all ourselves and not have to beg others for anything to finish them, unlike some other farm game.
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Many of my neighbour farmers have quit the game, or play irregularly, and the four or five dedicated ones left are all in different countries. We kind of see each other in passing now, and we chat a lot, but that is done these days while we work on our own farms more than on each others. I also would hate to have to go to the market and beg for certain crops. I don't have a lot of spare time, and that is spent caring for all 13 farms. It is amazing how many hours that can take if you want to keep it all going and right up to date. I have always gone to the market with a 'I will do absolutely anything asked' attitude, and I'd never change that. However, I can't afford the time to spend all night in the market hoping for a few squares of a certain crop which may or may not happen. I like the fact that we have to rely on our resources for quests, although we have to be on the ball. The current version also allows us to do them only in our own time. |
Thinking further about the possibility of having to go to the market to hire someone to harvest for you, it would be an absolutely certainty that some one would go to your farm, harvest only the few crops that they require for a quest, then leave you with the rest un harvested.
On the other hand, if you had a mixed farm, as many of us do now, there would be no guarantee with a market hiree that they would only harvest the crop you asked them to do. I know that the requirement would be set up in good faith by the devs, but there are plenty of people in the market who are totally unscrupulous, but you normally can't pick them until it is too late. |
2 quests opened up to start - 2 quests will not be finished - do not have the facilities to get items or make finished product.
I do not have all FC facilities. |
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[quote=Farmer Homer;5028538]I finished my "quest farm" today. I have 9 of each tree used in factories (I hope I got them all), 16 of each flower used, cows, goats, sheep, llama, geese, turkeys, horses, chickens and rabbits. I have a lake with boat, river, small and large seacoast. I have a patch work farm with 8 plots each but looks like I need to increase to 10 on some of them.
I'm loving the quests. I'm on my third, none of them has completed as yet, all have been pretty involved with several steps which makes it more of a challenge. I get the trees and planting crops and flowers, but to put cows, goats, sheep, llama, geese, turkeys, horses, chickens and rabbits on the farm, don't you have to have the sheds etc to get the items (wool, feathers, hair etc)?? Also, how are people viewing more than 1 quest at a time? I had my first quest - everything still said locked underneath. Finished the quest, still locked up, and it says can't start another one for 19 hours. What am I doing wrong? |
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Yep, to have extra animals harvest ready on any farm, you do need to have the animal sheds on that same farm, but these are mostly for farm cash (except stables I think) and you don't need to fill them completely with all 100 of each animal. I'm pretty sure no quest would require the product of 100 of any animal. Then it's just a case of making sure that you don't harvest those sheds right before your quest is due to open :( |
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