Farm Town

Farm Town (https://www.slashkey.com/forum/index.php)
-   News & Announcements (https://www.slashkey.com/forum/forumdisplay.php?f=9)
-   -   New Release -- June 30th, 2015 (https://www.slashkey.com/forum/showthread.php?t=614498)

Raul Jun 30 2015 02:41 AM

New Release -- June 30th, 2015
 
Hi There,

See Known Issues, More Information and Post Release Updates at the end of this post. Last changes released on July 13th, 6:00PM EST.

We just released a new version of the game a week in advance to better accommodate vacation time for our staff. Here are the new features and bug fixes: EN ESPAŅOL AQUI

1. 29 New People: 10 farming people as gifts. 19 in the People category in the store. Also as gift there is a new 'Magic Wand Stars' decor. The 5 animals at the top of the gifts page were moved to the store.

2. Farm 27: See prices below:

12x12 - 8000000000 coins or 50 FarmCash (New Farm)
14x14 - 8500000000 coins or 20 FarmCash
16x16 - 9000000000 coins or 20 FarmCash
18x18 - 9500000000 coins or 20 FarmCash
20x20 - 10000000000 coins or 20 FarmCash
22x22 - 10500000000 coins or 25 FarmCash

3. Super Neighbours can now plant your farms: There is a new check box 'Allow Planting' in the Edit Super-Neighbour window that will grant permission to the Super-Neighbour to plant crops in your farm. He/she will be making the decision of what to plant, the coins will be deducted from the farm owner's account and the farm owner and the Super-Neighbour will earn 2 XP for each field planted.

Access to the manure spreader, mobile sprinklers and stored product amount of the farm owner should be added on the next release.

Cooperative design will be enabled on the next release.

4. 16 x 16 Tree Shaker and Flower Harvester: Tree Shaker and Flower Harvesters are now available in 16 x 16 mode, this will allow you to perform farming operations over 256 trees or flowers at a time.

To reuse some colors and add more uniformity with the crop tools, the old 8 x 4 yellow Tree Shaker and red Flower Harvester are now orange. The new 16 x 16 Tree Shaker and Flower Harvester are both yellow.

5. Belt and Dans for the next 10 Facilities: Pet Accessories Factory, Reading Accessories Factory, Trading Post Supplies Factory, Courthouse Supplies Factory, Vegan Supplies Factory, Library Supplies Factory, Physiotherapy Equip. Factory, Roasted Nut Gift Factory, Cattle Show Supplies Factory and Dance Supplies Factory.

6. Extra info when mouseover farm selector: Letter P and Q added to indicate Private and Quest farms.

7. Farm Stats quest farm filter: There is a new check box "Include products in quest farms" at the bottom of the Farm Stats window.

8. Groups of Farms filter in Facility Manager: In addition to the 'Current Farm' and 'All Farms', you can now use this new filter to select the specific farms containing the facilities that will be shown in the facility manager and that will be Started or Loaded when using the Start All and Load All buttons.

9. Production Increases for products in high demand:

Seawater Bait ------------> 100% (in facility and gift page)
Freshwater Bait ----------> 100% (in facility and gift page)
Pearl Oyster Container ---> 60%
Kaolin Clay Rock ---------> 50%
Crude Oil -----------------> 50%
Polyester Fiber -----------> 50%
Asphalt Barrel -----------> 50%
Petrochemical Barrel-----> 40%
Amber Rock --------------> 40%
Turquoise Rock -----------> 40%
Mussel container ---------> 40%
Oak Lumber Pile----------> 33%
Yellow Ink ----------------> 33%
Red Ink ------------------> 17%
Blue Ink ------------------> 17%
Black Ink -----------------> 17%
Prosciutto ----------------> 100%
Stainless Steel Sheets --> 30%
Aluminum Sheets -------> 30%
Cotton Textile Rolls -----> 40%
Silk Textile Rolls --------> 33%
Polyester Textile Roll ----> 30%
Sheep Textile Rolls ------> 30%
Llama Textile Rolls ------> 30%
Leather Roll -------------> 30%
Nylon Roll ---------------> 25%

Note: On the next release there will be more production increases for some of the products carried by trains.

10. Irish Restaurant (FC): Produces Irish Food.

Full Irish Breakfast
Corned Beef Sandwich
Colcannon
Bacon and Cabbage
Dublin Coddle
Irish Stew
Dublin Lawyer
Apple Barley Pudding

New Products from other Facilities: Rye Flour produced in the Windmill. Rye Bread produced in the Bakery. Corned Beef produced in the Smokehouse. 2 new crops, Turnips and Rye.

11. Uniform Factory (Coins): Produces Uniforms.

Lab Coat
Automotive Uniform
Safety Vest
Baseball Shirt
Aviator Uniform
Waitress Dress
Salesman Uniform
Chef Coat

12. Cattle Show Facility (FC): Provides Cattle Show Services and can be stocked with products from the Cattle Show Supplies Factory.

13. Uniform Outlet (Coins): Provides Uniform Retail Services and can be stocked with products from the Uniform Factory.

Enjoy!

--Raul

Post Release Updates - June 30th, 6:45PM EST

- Fixed a bug that was not allowing the use of the single seeder when working as a Super-Neighbour.
- A temporary bug was introduced in the Realtor Office 30 mins ago, it is now fixed.

Post Release Updates - June 30th, 8:45PM EST

- When working as a Super-Neighbour, the crops that you can plant are based on the farm owners level, not your own level.

Post Release Updates - July 1st, 12:05AM EST

- Seed sorting setting in the Store gets remembered when switching farms, like it was before, this was a bug introduced on the last update.

Post Release Updates - July 1st, 2:20AM EST

- 29 People released, see post above for details.
- Fixed a bug when selecting 'Stored Amount' sorting in the Store and changing farms, the Store would not open anymore.

Post Release Updates - July 2nd, 3:50AM EST

- Fixed bug of Not enough fuel when working as a Super Neighbour when employee or farm owner had huge quantity of fuel
- When planting and using the search to look for seeds, the selection is remembered when switching farms
- This feature announced on this release will be moved to the next release: "Store all trees & flowers directly from your Gift Box"

Post Release Updates - July 3rd, 7:30PM EST

- Production increases for facilities, see post above for details.
- The Uniform Factory, Cattle Show and Uniform Outlet will be relesed Monday next week.

Post Release Updates - July 6th, 3:00AM EST

- You can now place the latest released farming people over fields.

Post Release Updates - July 7th, 1:55AM EST

- Released the Uniform Factory, Cattle Show Facility and Uniform Outlet facilities.

Post Release Updates - July 10th, 5:30PM EST

- Released the Irish Restaurant, including 2 new crops, Turnips and Rye, see above post for details.

Post Release Updates - July 11th, 1:10AM EST

- Fixed an ingredient in the Irish Stew
- Added Belt and Dans for Turnips and Rye.

Post Release Updates - July 13th, 6:00PM EST

- Realtor office is now showing locked items correctly.
- The fix with the lamb and the Irish Stew did not apply to the quests retroactively, meaning, those who had quests involving the Irish Stew will have to let those quests expire, they will not get fixed automatically. Quests involving the Irish Stew created after the fix should be fine.

Known Problems

- None

crafty chris Jun 30 2015 03:53 AM

looking forward to the release ... and sorry all vacations are cancelled lol ... my way of saying thanks for everything and hope you all have a well earned break :)

14 more people ... lady fishing i hope :D

farm #27 ... yesss

cant wait for the rest

you lot never cease to amaze me with things you come out with thank you so much :)

wsmith101 Jun 30 2015 03:56 AM

argh!! 27!!

bluehair Jun 30 2015 04:21 AM

ooh now to save for farm 27 :)

lynwoo60 Jun 30 2015 04:22 AM

A huge thank you Raul and team for the new updates. :)

mac16129 Jun 30 2015 04:35 AM

Another great update!! Thanks to all the great minds :)

teridee Jun 30 2015 04:37 AM

Thank you, a nice surprise and good things to look forward to - as always :)

maggiel29 Jun 30 2015 04:40 AM

Ooh lovely surprise and some goodies - love that super neighbours can now plant and farm 27Agggh!!!! thank you
Have good holidays all hopefully the new release wont cause any probs :D

bobadopalis Jun 30 2015 04:41 AM

thanks for all the new gear guys and gals ,just gets bigger wow 27 got it

ellenaussiefarm Jun 30 2015 04:51 AM

thanks for the updates are they twice a month now no wonder my farm was glitchy earlier thanks everyone

AussieGecko Jun 30 2015 04:56 AM

woo hoooo
 
What a lovely thing to see tonight . . new stuff!!! How the heck can I go to sleep now??? Yippeee!:D:D:D

Thank you and I hope your staff have a wonderful holiday.

Aussie Rae Jun 30 2015 04:58 AM

wonderful update, THANK YOU!!!! :) GOSH I JUST LOVE FARMTOWN!!!!

ellenaussiefarm Jun 30 2015 05:03 AM

yes aussie gecko me to weeeeeeeeeeeeeeeeeee

rjohn726 Jun 30 2015 05:16 AM

Thanks for the tree shaker and farm 27

Moving on it appears.

LizaLee Jun 30 2015 05:16 AM

thank you for adding the seeding ability for super farmer friend; just in time for vacations in the U.S. this summer! so appreciate this ability now!

FarmerMcLashwood Jun 30 2015 05:45 AM

What a surprise!! but a good one.
thanks again Raul for all the hard work you, Devs and Mods do :-)

Sweet Peas Jun 30 2015 05:49 AM

Thanks for all the hard work in keeping this game the most addicting game ever!

theperfectnina Jun 30 2015 06:07 AM

Thanks for the latest update Raul and staff

Hope the staff have a wonderful time away, they deserve it with all they do for us players. No idea what to do with farm 27 yet, might sleep on it and see :-)

Docperk Jun 30 2015 06:27 AM

Wow this was unexpected. Thank you so much. Looking forward to the rest of the release.

Oh and I hope you all have a wonderful vacation, hopefully we won't have to bug you too much... :)

paddyapple Jun 30 2015 06:29 AM

new releases June 30
 
Thank you Raul. Still would like to see letters of the alphabet (or do you need special permission for this)? Nice to use letters on the airport so people flying over know it is there. Also possible for us to make our own signs. Please consider.
Paddyapple:

Tiger Jun 30 2015 06:30 AM

Thanks Raul and developers :D

Violet Blooms Jun 30 2015 06:41 AM

Very excited about super neighbor planting! I have been waiting for this! Thank you!!

Farmer_Susan Jun 30 2015 06:41 AM

Love this one:

7. Farm Stats quest farm filter: There is a new check box "Include products in quest farms" at the bottom of the Farm Stats window.

Thanks so much, Raul. Looks like a lot of cool stuff.

L.A.Bob Jun 30 2015 06:48 AM

Thanks for the update. Always great when you add something to the game. Have a great vacation.

MBon Jun 30 2015 06:48 AM

awesome, can't wait for all of it. thank you!

StoneFace Jun 30 2015 07:04 AM

oh boy..... gotta get another gift card... lol

Total surprise.... love it and looking forward to the items yet to come.

Thanks Raul... enjoy your vacations... well earned, well deserved

Jean's Farm Jun 30 2015 07:20 AM

Wow...caught me by surprise!! Thank you so much...great up date.

One small problem. Love the Super neighbor being allowed to plant now but.....my super neighbor just went to do my farms and discovered he is not a high enough level to plant what I want him to plant. I think it's MY farms he's planting.....he should be able to plant what I would on them.

Thanks again!!!! :)

knolan Jun 30 2015 07:22 AM

The land enlargements cost too much. So, if I can't enlarge my farms, I can't add more facilities & factories. The company is losing out because they insist on asking tooooo many coins for enlargments/upgrades. It's impossible for me to make that much money to afford to buy any more land. I play FarmTown every day and I don't know how so many people can earn so many coins. What is their secret? Have they found a cheat somewhere? Or are they just extremely wealthy enough to pay real monies for farm cash? I would like to enlarge my farms, but I simply can't. If anyone from FarmTown wants to go into my acct and see how I can improve gaming so I can afford the enlargements, I would welcome it. It saddens me to see that I can't keep up, even tho I play every day, for many hours. Please, I'm begging (on my knees) you to make the cost reasonable for me & a million other players to enlarge our farms.

marymarcel Jun 30 2015 07:40 AM

Thanks a lot Raul and developers :)

macwinter Jun 30 2015 08:03 AM

Thanks for the early update...Hope everyone has a great vacation.

Redwhine Jun 30 2015 08:11 AM

awesome update only issue I'm having is when i went to plant for my super neighbor my stored amount was available not his.

Anna Panna Lategan Jun 30 2015 08:26 AM

Quote:

Originally Posted by knolan (Post 5975334)
The land enlargements cost too much. So, if I can't enlarge my farms, I can't add more facilities & factories. The company is losing out because they insist on asking tooooo many coins for enlargments/upgrades. It's impossible for me to make that much money to afford to buy any more land. I play FarmTown every day and I don't know how so many people can earn so many coins. What is their secret? Have they found a cheat somewhere? Or are they just extremely wealthy enough to pay real monies for farm cash? I would like to enlarge my farms, but I simply can't. If anyone from FarmTown wants to go into my acct and see how I can improve gaming so I can afford the enlargements, I would welcome it. It saddens me to see that I can't keep up, even tho I play every day, for many hours. Please, I'm begging (on my knees) you to make the cost reasonable for me & a million other players to enlarge our farms.

You say what I say and think!!! I have tried everything. Ive stopped buying new farms cause I dont need anymore. Enlarging existing ones costs just so much - but I also cant understand why the new farms is so expensive in coins which is the only way I can afford to pay, but the new prices is absurd

Dutch85 Jun 30 2015 08:29 AM

What an awesome surprise! Thank you so much Raul!

peekachoo Jun 30 2015 08:41 AM

Wow , a cheeky little update !!

Thanks so much Raul and the team for working on it for us ;)

FarmerWitch Jun 30 2015 08:48 AM

How sneaky! Thank you!!!!

rocker grrrrrl Jun 30 2015 09:10 AM

Re: Super neighbor planting for us
 
Hi, and thanks for the most unexpected update! My question is, will our super neighbors also be able to fertilize and irrigate what they have planted? I don't want someone coming to my farms, and planting, say, a 4-hour crop (since it is THEIR choice, right?) and me coming home from work and finding fields of dead crops that haven't been irrigated.

If they are not allowed access to our fertilizer and irrigation tools, I may not activate this feature.

Just wondering.......

I DID already message my one and only super neighbor to tell her to NEVER plant a short crop like that. I am gone a lot for work, and I plant crops according to when I will be around to harvest them.

Tiger Jun 30 2015 09:16 AM

Quote:

Originally Posted by rocker grrrrrl (Post 5975398)
Hi, and thanks for the most unexpected update! My question is, will our super neighbors also be able to fertilize and irrigate what they have planted? I don't want someone coming to my farms, and planting, say, a 4-hour crop (since it is THEIR choice, right?) and me coming home from work and finding fields of dead crops that haven't been irrigated.

If they are not allowed access to our fertilizer and irrigation tools, I may not activate this feature.

Just wondering.......

I DID already message my one and only super neighbor to tell her to NEVER plant a short crop like that. I am gone a lot for work, and I plant crops according to when I will be around to harvest them.

Hi,

No sorry they can not fertilise or irrigate crops/trees/flowers.

mcdaddie Jun 30 2015 09:37 AM

I have a problem understanding this statement in the new release info: 6. Extra info when mouseover farm selector: Letter P and Q added to indicate Private and Quest farms.

I have seen the tick box for marking a farm "private" but have no idea what they are talking about marking as "quest" farm. What is this and when was it release and discussed so as I can read about for understanding.

Thanks

Tiger Jun 30 2015 09:49 AM

Quote:

Originally Posted by mcdaddie (Post 5975410)
I have a problem understanding this statement in the new release info: 6. Extra info when mouseover farm selector: Letter P and Q added to indicate Private and Quest farms.

I have seen the tick box for marking a farm "private" but have no idea what they are talking about marking as "quest" farm. What is this and when was it release and discussed so as I can read about for understanding.

Thanks

Hi,

The ability to mark a farm as a Quest farm was released 17th June last year.

Here's what was posted at that time. . .

Quest Farms:*If you own any of the animal tools below you will see a new checkbox on the window that shows when you click on your farm name at the top. If you enable the 'This is a quest farm' checkbox then when you use the Harvest All option in the facility manager, the animal buildings in that farm will be ignored, this is useful when completing quests.

a) Milking Station
b) Shearing and Cutting Set
c) Egg Collector
d) Manure Collector

firegold flames Jun 30 2015 09:51 AM

Thank for the early update .


All times are GMT -5. The time now is 03:16 AM.